Renderer/docs/src/progress/bigthings.md
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@page bigthings Big Things I want to build
# and may or may not have the sanity to build
DONE:
- Transvoxel Algorithm
TODO(?):
- Unify the octtree rendering services into a single octree
- CFD
- Internal Boundaries
- Multigrid optimization
- Network optimization
- Building cube voxels w/ LOD
- Tools to build voxels
- Audio Ray Tracing
- Hair/Cloth Simulation
- Massive scale creature groups
(ie 10k armies)
- Use HTML to define ui windows
- Language file for translation
- Live reloading of scripts
- Async asset reloading (including data files)
- Maybe look into using PhysX bindings?