Renderer/docs/src/progress/currenttarget.md
austin 95695188e3
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stone voxel type, lighting fixes, anim fix
2024-09-24 21:11:37 -04:00

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Markdown

@page currenttarget Current Target
+ client fires up and there's a menu that takes you to the demo
Demo menu
+ spawn into the world
+ there is a sword lying on the ground
+ when you grab the sword, a tutorial popup appears to tell you how to use in
+ on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game
+ when popup is accepted, spawn an enemy with an effect
Script engine ability to spawn entities
+ rearchitecture
+ fix the vibes
Ticketed randomizer node for BTs to more heavily weight attacking and waiting
+ feedback driven requirements
Item/Equip overhaul (again)
- Add punching/unarmed combat
- Implement gadgets
- Trap
- Bear
- Freeze
- Flame
- Bomb (to be thrown)
- Regular (Deals damage, ignites)
- Air (high push coeff)
- Flash (dazes)
- Sleep (puts enemies to sleep)
- Smoke (creates LOS blockers)
- Decoy (creates a decoy)
- Torch
- Throwable potions
Fix ui scaling on abnormal monitors
Crouching
Model clothing, hair for the human
particles, light on sword collision
Objectives
- PVP arena mode initially?
- Spawn player at start of a dungeon
- Spawn player in a town with a quest to complete a nearby dungeon
+ bug fixes
Fix idle animations
Fix light cluster mapping for foliage shader
Fix lights not being deleted
- Not sending a "light count" var to light calculations, so the data stays in buffer even though it is not being updated
Fix block tree preventing initiating an attack
Fix return to title menu synchronization bug
+ unreproducible bugs