Renderer/docs/src/progress/currenttarget.md
austin dc52e375e3
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clustered lighting implementation
2024-09-19 11:29:04 -04:00

1.7 KiB

@page currenttarget Current Target

  • client fires up and there's a menu that takes you to the demo Demo menu

  • spawn into the world

  • there is a sword lying on the ground

  • when you grab the sword, a tutorial popup appears to tell you how to use in

  • on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game

  • when popup is accepted, spawn an enemy with an effect Script engine ability to spawn entities

  • rearchitecture Particles and particle manager

  • fix the vibes Hitstun Ticketed randomizer node for BTs to more heavily weight attacking and waiting

  • feedback driven requirements Idle viewmodel does not show hands Add punching/unarmed combat UI spacing and scaling Better skybox

    • Fix transparency calculations for far-out objects Crouching Model clothing, hair for the human particles, light on sword collision
    • Requires particle manager overhaul Come up with a title for the game and create a title menu for it (ideally with some animation and music)
    • Flames moving up the screen
    • Requires particle manager overhaul
    • Requires actor panel that can play scenes
    • Requires rendering overhaul
    • Requires finding an sfx for flames Objectives
    • PVP arena mode initially?
    • Spawn player at start of a dungeon
    • Spawn player in a town with a quest to complete a nearby dungeon
  • bug fixes Fix light cluster mapping for foliage shader Fix ui elements not storing default discrete world size on level editor menu Fix skeleton right strafe Fix block tree preventing initiating an attack Fix return to title menu synchronization bug

  • unreproducible bugs