Renderer/docs/src/progress/currenttarget.md
austin dc52e375e3
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clustered lighting implementation
2024-09-19 11:29:04 -04:00

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Markdown

@page currenttarget Current Target
+ client fires up and there's a menu that takes you to the demo
Demo menu
+ spawn into the world
+ there is a sword lying on the ground
+ when you grab the sword, a tutorial popup appears to tell you how to use in
+ on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game
+ when popup is accepted, spawn an enemy with an effect
Script engine ability to spawn entities
+ rearchitecture
Particles and particle manager
+ fix the vibes
Hitstun
Ticketed randomizer node for BTs to more heavily weight attacking and waiting
+ feedback driven requirements
Idle viewmodel does not show hands
Add punching/unarmed combat
UI spacing and scaling
Better skybox
- Fix transparency calculations for far-out objects
Crouching
Model clothing, hair for the human
particles, light on sword collision
- Requires particle manager overhaul
Come up with a title for the game and create a title menu for it (ideally with some animation and music)
- Flames moving up the screen
- Requires particle manager overhaul
- Requires actor panel that can play scenes
- Requires rendering overhaul
- Requires finding an sfx for flames
Objectives
- PVP arena mode initially?
- Spawn player at start of a dungeon
- Spawn player in a town with a quest to complete a nearby dungeon
+ bug fixes
Fix light cluster mapping for foliage shader
Fix ui elements not storing default discrete world size on level editor menu
Fix skeleton right strafe
Fix block tree preventing initiating an attack
Fix return to title menu synchronization bug
+ unreproducible bugs