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47 lines
1.7 KiB
Markdown
47 lines
1.7 KiB
Markdown
@page currenttarget Current Target
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+ client fires up and there's a menu that takes you to the demo
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Demo menu
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+ spawn into the world
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+ there is a sword lying on the ground
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+ when you grab the sword, a tutorial popup appears to tell you how to use in
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+ on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game
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+ when popup is accepted, spawn an enemy with an effect
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Script engine ability to spawn entities
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+ rearchitecture
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Particles and particle manager
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+ fix the vibes
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Hitstun
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Ticketed randomizer node for BTs to more heavily weight attacking and waiting
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+ feedback driven requirements
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Idle viewmodel does not show hands
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Add punching/unarmed combat
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UI spacing and scaling
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Better skybox
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- Fix transparency calculations for far-out objects
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Crouching
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Model clothing, hair for the human
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particles, light on sword collision
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- Requires particle manager overhaul
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Come up with a title for the game and create a title menu for it (ideally with some animation and music)
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- Flames moving up the screen
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- Requires particle manager overhaul
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- Requires actor panel that can play scenes
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- Requires rendering overhaul
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- Requires finding an sfx for flames
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Objectives
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- PVP arena mode initially?
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- Spawn player at start of a dungeon
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- Spawn player in a town with a quest to complete a nearby dungeon
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+ bug fixes
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Fix light cluster mapping for foliage shader
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Fix ui elements not storing default discrete world size on level editor menu
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Fix skeleton right strafe
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Fix block tree preventing initiating an attack
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Fix return to title menu synchronization bug
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+ unreproducible bugs
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