austin
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2c42b51907
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streaming creature templates over network
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2022-05-03 23:34:38 -04:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
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austin
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ab41020e1c
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Basic character editor ui functional
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2022-05-03 16:36:57 -04:00 |
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austin
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303aaf3740
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Attribute editing menu
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2022-05-02 22:42:44 -04:00 |
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austin
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5b4f3cede7
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connecting to character create menu doesn't crash
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2022-05-02 21:43:04 -04:00 |
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austin
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ad556e3553
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Merge branch 'master' into threading-rework-1
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2022-05-02 20:27:55 -04:00 |
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austin
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58af388243
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Flesh out requesting playable races
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2022-05-02 20:26:43 -04:00 |
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austin
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c7760d5d7b
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working on threading for char creation
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2022-05-02 20:16:41 -04:00 |
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austin
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0bd0c00f27
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clean up main file by removing globals
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2022-04-30 15:25:48 -04:00 |
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austin
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70f54fefd5
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fix slider not using same drag logic as character
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2022-04-29 23:26:23 -04:00 |
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austin
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ebb2cb8769
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Add headless option
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2022-04-28 22:42:01 -04:00 |
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austin
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8ec6388477
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groundwork for headless server
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2022-04-28 22:04:32 -04:00 |
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austin
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c94ad0911c
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fix staticmorph actually propagating
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2022-04-28 21:51:51 -04:00 |
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austin
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61ea9733fc
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Groundwork for character editor menu
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2022-04-28 21:42:23 -04:00 |
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austin
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9b91154983
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fix shader override bug
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2022-04-28 16:32:05 -04:00 |
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austin
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ffc12e498b
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Add slider ui element
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2022-04-28 16:19:25 -04:00 |
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austin
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6a3bedf808
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Respawn system
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2022-04-27 21:01:35 -04:00 |
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austin
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2764522b16
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store damage counter in item.json
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2022-04-27 17:58:35 -04:00 |
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austin
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e303ac4a03
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fix list updating exception
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2022-04-24 14:09:44 -04:00 |
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austin
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c0c0e81327
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Minor time update
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2022-04-23 22:10:14 -04:00 |
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austin
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d4513b84a4
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Get networking working on basic level
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2022-04-23 22:05:50 -04:00 |
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austin
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5cc0998b26
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ui fixes
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2022-04-23 17:00:44 -04:00 |
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austin
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244b0f42b1
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handle more network enums
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2022-04-21 22:51:15 -04:00 |
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austin
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797cda06ad
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clean arena
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2022-04-21 22:33:55 -04:00 |
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austin
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9e94e010a9
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Fix time bug w/ controls
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2022-04-21 22:33:31 -04:00 |
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austin
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0bc7091bf2
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networking architecture/documentation overhaul
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2022-04-21 22:14:29 -04:00 |
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austin
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aa6bfe796d
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work on fully shader volumetric
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2022-04-18 20:01:56 -04:00 |
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austin
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40ce8dd161
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some work on networking, fix for vsc perf
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2022-04-18 00:11:07 -04:00 |
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austin
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a8644582cb
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Time update
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2022-04-03 00:21:42 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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de77ead36e
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rotator system
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2022-04-02 22:27:34 -04:00 |
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austin
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c461f75480
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partway to rotators
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2022-04-02 21:10:58 -04:00 |
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austin
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4965c8f1a9
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Jump trees
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2022-04-02 20:38:39 -04:00 |
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austin
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3724f2dcf8
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margin of collision improvement
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2022-03-30 23:41:03 -04:00 |
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austin
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32d8fe21cc
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More physics debugging
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2022-03-30 23:28:27 -04:00 |
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austin
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470996d8f1
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VERY promising results
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2022-03-30 22:55:29 -04:00 |
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austin
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0bf0418fa7
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torquevec/torquemag are off
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2022-03-29 23:03:20 -04:00 |
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austin
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d85610ab17
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Improvement on rigid body rotation
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2022-03-29 22:42:27 -04:00 |
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austin
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3c10c0bf85
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Stab at rigid body rotations
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2022-03-29 20:27:54 -04:00 |
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austin
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3d54fe3076
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Start work on non-item non-creature objects
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2022-03-26 18:51:22 -04:00 |
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austin
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129b9d9a33
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start to fix unaligned equipped items
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2022-03-26 18:15:14 -04:00 |
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austin
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9c441a24c4
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Refined anime outline shader
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2022-03-25 16:44:28 -04:00 |
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austin
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e729c53e3c
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Good first pass at anime outline shader
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2022-03-25 16:09:18 -04:00 |
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austin
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4cf3a0e2d4
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lightShow1
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2022-03-24 18:34:19 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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aa64f8f002
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shrine2
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2022-03-20 18:07:19 -04:00 |
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austin
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49e1d4501b
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TextInput element fixed, more assets
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2022-03-19 23:58:06 -04:00 |
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austin
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413f9c8b8c
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Force reload shaders debug option
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2022-03-18 19:07:55 -04:00 |
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austin
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2f0af2f096
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OIT start
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2022-03-18 17:19:45 -04:00 |
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austin
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0e073689c4
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Light font improvements
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2022-03-17 01:38:57 -04:00 |
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