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								 austin | 94c19d7990 | scripting work 
		
	
	
		
			
				
	
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								 austin | 8a0b2d001b | small docs update 
		
	
	
		
			
				
	
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								 austin | 71fb248154 | work towards automated testing 
		
	
	
		
			
				
	
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								 austin | 6da4c001fa | screenshots refactoring 
		
	
	
		
			
				
	
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								 austin | f7887fc875 | work towards saving framebuffers as screenshots 
		
	
	
		
			
				
	
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								 austin | 29299a7781 | add saving framebuffers | 2024-07-03 14:55:24 -04:00 |  | 
			
				
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								 austin | 14d423d533 | script engine bugfix, hitbox subtypes | 2024-07-02 17:07:16 -04:00 |  | 
			
				
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								 austin | e5a187ce19 | script engine work | 2024-07-02 16:14:05 -04:00 |  | 
			
				
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								 austin | bc66523cde | add items from today 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-27 23:02:20 -04:00 |  | 
			
				
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								 austin | 42c1f7c55a | moving documentation around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-06-27 22:50:20 -04:00 |  | 
			
				
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								 austin | a26ea92aae | animation updates | 2024-06-27 22:35:36 -04:00 |  | 
			
				
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								 austin | 2182cc80fa | fix docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 20:11:21 -04:00 |  | 
			
				
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								 austin | 9bbdafb43d | tutorial hints initial implementation | 2024-06-22 20:09:49 -04:00 |  | 
			
				
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								 austin | a676d8ddca | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:51:14 -04:00 |  | 
			
				
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								 austin | 8dcff7efe0 | bug fixes, enforcing best practices 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:32:59 -04:00 |  | 
			
				
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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 2b715ab325 | rename client gravity tree name 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 21:04:54 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | 341d5683cf | camera movement work + freecam terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-12 12:42:12 -04:00 |  | 
			
				
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								 austin | baf7bf976d | first person camera 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 22:13:08 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | f7ac8d908e | fix grass not moving with player 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-30 19:41:05 -04:00 |  | 
			
				
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								 austin | 0d26c404ee | fix audio playing for too long 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-22 22:31:20 -04:00 |  | 
			
				
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								 austin | 45bb4a44e0 | control repeat fix + data tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 23:19:56 -04:00 |  | 
			
				
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								 austin | d9e0b2a9e5 | cursor fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:49:26 -04:00 |  | 
			
				
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								 austin | 3bfcc4c5d1 | grass fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:12:19 -04:00 |  | 
			
				
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								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | 34403c3155 | UI work for level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 14:15:04 -04:00 |  | 
			
				
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								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
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								 austin | 7c8e536f80 | bare minimum working ui update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-04 18:15:10 -04:00 |  | 
			
				
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								 austin | 45ce4ca9a9 | rudimentary scene saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 21:51:11 -04:00 |  | 
			
				
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								 austin | ee6d310e91 | store doxygen log instead of stdout 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 15:55:50 -04:00 |  | 
			
				
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								 austin | 6f8e44f325 | menu refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 13:19:02 -04:00 |  | 
			
				
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								 austin | dffd02853d | move progress item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-23 23:21:39 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | aa1e7fa117 | Defer physics overhaul 4 for larger timeblock 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 20:31:12 -04:00 |  | 
			
				
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								 austin | 46ec60e5a9 | fix actor panel rendering | 2024-03-21 20:01:42 -04:00 |  | 
			
				
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								 austin | 20c0bff89d | refactor ui framework to use openglstate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:51:42 -04:00 |  | 
			
				
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								 austin | 8c1607d34b | Provide way to usurp frustum culling on actor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:01:51 -04:00 |  | 
			
				
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								 austin | ba5537bcf7 | ground move refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 18:47:07 -04:00 |  | 
			
				
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								 austin | 742231a5de | doxygen update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 23:09:14 -04:00 |  | 
			
				
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								 austin | 6b2145ba6e | docs update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 23:04:37 -04:00 |  |