| 
							
							
								 austin | 6da4c001fa | screenshots refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-04 18:58:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
					| 
							
							
								 austin | 45ce4ca9a9 | rudimentary scene saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 21:51:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | 76875cb8cb | Massive mesh refactor | 2024-03-09 20:05:47 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
					| 
							
							
								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | c71f4fecad | Physics fixes | 2023-07-14 22:10:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8f61e3e00e | Fix SP debug mode | 2023-07-09 15:49:31 -04:00 |  | 
			
				
					| 
							
							
								 austin | a8941c5de7 | Networked terrain editing | 2023-06-13 18:50:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | d8f234503a | Move server terrain code to server folder | 2023-05-28 15:00:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | fda4a9584b | Terrain generation improvements | 2023-05-28 13:07:29 -04:00 |  | 
			
				
					| 
							
							
								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
					| 
							
							
								 austin | 5874cac33b | improve airplane movement + fix camera calculation | 2023-01-01 23:53:58 -05:00 |  | 
			
				
					| 
							
							
								 austin | a5c9158875 | Model/Mesh pretransforms | 2022-12-30 16:38:06 -05:00 |  | 
			
				
					| 
							
							
								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9e2b0d396e | Basic scene loading to server | 2022-12-08 22:53:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | 678b2803fd | random sp world option | 2022-10-10 20:51:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | a957a3f0ca | Logger changes | 2022-05-17 16:21:24 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2fa8099d67 | allow temporary dir for testing database off nas | 2022-05-07 01:34:28 -04:00 |  | 
			
				
					| 
							
							
								 austin | 331375f51d | database work | 2022-05-05 23:29:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | 58af388243 | Flesh out requesting playable races | 2022-05-02 20:26:43 -04:00 |  | 
			
				
					| 
							
							
								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3b31303078 | Create basic world stuff | 2021-10-24 18:41:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 194592c18d | Work on integrating sqlite | 2021-10-23 16:22:01 -04:00 |  | 
			
				
					| 
							
							
								 austin | 9fdb9a23c0 | the UI update part 1 | 2021-10-23 10:10:16 -04:00 |  | 
			
				
					| 
							
							
								 austin | dd51345a5a | Work on saves | 2021-08-01 19:10:24 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1a4b00a138 | Fall Oaks | 2021-07-27 01:23:51 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2ed2ab063a | Chunk physics loading/unloading/radius | 2021-07-23 01:35:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5eae8dee7a | Fix desynced hitboxes with animations | 2021-06-28 22:40:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3d0acb530e | Managing textures in asset manager | 2021-06-28 00:41:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | d889e6126c | reorganization + logging + networking fixes | 2021-06-27 14:33:13 -04:00 |  | 
			
				
					| 
							
							
								 austin | 40565a1c83 | Overhaul build process + launcher + file loading | 2021-06-25 23:19:09 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6bea0cc24f | Working on getting items streaming over net | 2021-06-20 19:41:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 64928852ba | Redo file loading / builds proper jar now | 2021-06-20 14:29:54 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2926f8b49b | Terrain streaming, begin work on world gen/sim | 2021-06-19 23:15:34 -04:00 |  | 
			
				
					| 
							
							
								 austin | c13f137f68 | Mid terrain net stream / starting worldgen | 2021-06-19 01:59:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 329420ae94 | Fix controls not firing network events | 2021-05-26 19:53:53 -04:00 |  | 
			
				
					| 
							
							
								 austin | c0b0362e71 | First working version of proper networking | 2021-05-21 21:19:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | f684d1c722 | Behavior trees, Cell management, new humanoid model, animations, generally a lot of shit | 2021-05-16 18:20:02 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 0f8609079a | Fix null pointer on localconfig existence check | 2021-04-05 22:29:59 -04:00 |  | 
			
				
					| 
							
							
								 satellite | c265b71e8b | Localconfig generation and updates | 2021-04-05 22:26:46 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 4ced329a47 | Basic chunking done | 2021-04-04 14:58:22 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 5d4e5bc775 | Terrain chunking wip | 2021-04-02 19:51:48 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 34c5776296 | Refactoring, terrain, lots of changes | 2021-04-01 23:08:49 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 40c66f713c | Major refactor, remove IS stuff | 2021-03-17 00:39:34 -04:00 |  |