Commit Graph

447 Commits

Author SHA1 Message Date
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
6e0acf8b05 LOD emitter service
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2025-05-24 16:32:00 -04:00
austin
5be0a197c3 town population spawning
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2025-05-24 15:52:49 -04:00
austin
84b4c11199 work on rotating structures
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2025-05-24 14:20:33 -04:00
austin
2f05fc06dd work on rotating buildings on placement
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2025-05-23 22:36:29 -04:00
austin
086c6da72e block chunks properly stride
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2025-05-23 18:58:42 -04:00
austin
456036c0d2 code cleanup
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2025-05-23 17:54:40 -04:00
austin
56746df5ac macro data broadphase in chunk gen threads 2025-05-23 17:52:16 -04:00
austin
b2bac5f540 town layout work
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2025-05-23 17:06:57 -04:00
austin
44e79171a8 small fixes
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2025-05-22 22:08:07 -04:00
austin
4442256566 server sim optimization
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2025-05-22 19:33:04 -04:00
austin
90031765a9 floating world origin work
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2025-05-22 17:25:54 -04:00
austin
4e4367f915 block colliders
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2025-05-22 14:10:38 -04:00
austin
cbd5c98e0a server-side geom colliders
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2025-05-21 18:52:41 -04:00
austin
cac1893d6e fix draw target accumulator bugs
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2025-05-21 16:13:09 -04:00
austin
6ac45b47a2 fix macro data checks breaking on macro-less realm 2025-05-21 14:49:01 -04:00
austin
93aca059d3 fix aabb-road intersection test
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2025-05-20 17:07:22 -04:00
austin
488ce9fd21 place buildings along roads
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2025-05-20 16:21:04 -04:00
austin
a4d2f7d72a structure voxel foundation
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2025-05-20 14:51:14 -04:00
austin
fd74af2e88 town generates a structure
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2025-05-20 13:48:09 -04:00
austin
46ce42eb29 remove prints
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2025-05-20 13:25:54 -04:00
austin
d3d37bb763 properly layout roads 2025-05-20 13:24:56 -04:00
austin
f8e919f599 roads block content generation
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2025-05-20 13:01:24 -04:00
austin
27330797e9 macro data blocks terrain and block gen
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2025-05-20 12:50:51 -04:00
austin
3685eb1c92 unify chunk fetch/gen funcs
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2025-05-20 12:28:22 -04:00
austin
36f5d67241 remove macro area object redundant methods
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2025-05-20 12:14:25 -04:00
austin
97e32fabdb town places roads 2025-05-20 12:09:48 -04:00
austin
2599343427 editor entities dont use charges
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2025-05-19 15:49:33 -04:00
austin
8bee3bf71a macro data code org
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2025-05-19 10:13:29 -04:00
austin
3ef6f88758 support multichunk select all blocks
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2025-05-18 20:13:54 -04:00
austin
3323e16971 roads applied to voxel gen
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2025-05-18 19:17:37 -04:00
austin
0321a9338b macro object injection
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2025-05-18 18:16:12 -04:00
austin
82bf65d4a2 macro data injection into voxel gen
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2025-05-18 16:10:44 -04:00
austin
531781dd54 road macro data
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2025-05-18 16:00:42 -04:00
austin
139a5a11d3 player character movement triggers layoutTown
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2025-05-18 15:12:57 -04:00
austin
7a8405230a server macro data update scanning
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2025-05-18 14:44:34 -04:00
austin
f3b79bafcf civilization generation in macro data
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2025-05-18 14:23:46 -04:00
austin
ee1058e71d town job scaffolding
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2025-05-18 13:47:43 -04:00
austin
653822f4f8 structure selection
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2025-05-18 13:29:27 -04:00
austin
edec17fc40 filter test scenes out of level selection
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2025-05-18 12:54:32 -04:00
austin
6676e67fd2 update hometown storage on characters 2025-05-18 12:50:55 -04:00
austin
e7a7800caf rename virtualstructure
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2025-05-18 12:46:37 -04:00
austin
bf8e54e991 shuffle data packages 2025-05-18 12:45:03 -04:00
austin
4b85519e1a validate race data
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2025-05-18 12:30:37 -04:00
austin
88be49d84a refactor fabs 2025-05-16 16:40:04 -04:00
austin
cafc5f25c8 capsule-block collision correction
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2025-05-16 10:29:41 -04:00
austin
263312c761 move more services into engineState 2025-05-15 16:42:06 -04:00
austin
da3893f3ff move server state
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2025-05-15 16:28:53 -04:00
austin
3cc51c008c move engine flags under engine state
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2025-05-15 16:08:33 -04:00
austin
cd1fef2d3a move microSim to serverState 2025-05-15 15:45:05 -04:00