Commit Graph

398 Commits

Author SHA1 Message Date
austin
20c53b151b block area selection control
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2025-04-26 00:16:36 -04:00
austin
f7c6208a2a variable size for block editing
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2025-04-25 19:48:25 -04:00
austin
7b1610d847 audio + debounce work
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2025-04-25 18:01:46 -04:00
austin
4e6a0d0145 hide cursor by default
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2025-04-24 19:52:11 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
277c9303ca macro class refactoring
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2025-04-16 13:41:22 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
44c0ed905d asset work
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2025-04-15 14:44:33 -04:00
austin
7858cc83ee block cursor
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2025-04-05 18:03:22 -04:00
austin
90a88bbd8b break out interaction into dedicated collision eng
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2025-04-03 16:35:01 -04:00
austin
8a9abcc8e4 lore message resend
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2025-04-02 13:51:57 -04:00
austin
ff44e78078 image-based frames for backing elements
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2025-04-01 15:38:54 -04:00
austin
28735cea4e seed saved per world and ui input for seed
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2025-03-30 22:07:24 -04:00
austin
9c6333108d increase memory budget
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2025-03-30 16:44:56 -04:00
austin
86b0de24e6 WorldOctTree optimization + more logging
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2025-03-30 16:03:21 -04:00
austin
5588827644 message object pooling work
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2025-03-29 16:46:57 -04:00
austin
da021f889f disable profiler
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2025-03-28 19:14:34 -04:00
austin
7996738bf5 actor bone spatial data caching 2025-03-28 19:14:01 -04:00
austin
7f5b2c67e1 stop sleep during high frametime
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2025-03-28 19:02:31 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
9651734bca increase sim range
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2025-03-27 16:01:35 -04:00
austin
3b0e39d169 performance fix
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2025-03-27 15:16:13 -04:00
austin
2cf46cc38f editor mode pauses simulation
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2025-03-26 22:38:09 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
f875f4a80f block model work
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2025-01-25 17:03:51 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
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2025-01-24 16:47:34 -05:00
austin
919298a3de disable client fluid draw cell loading gate
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2025-01-24 14:44:37 -05:00
austin
bc74b91066 fix rendering size on nonstandard monitor
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2024-12-24 16:45:15 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
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2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
austin
46fc63bc63 VisualShader work
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2024-11-25 18:00:09 -05:00
austin
e204f7ac55 Refactoring parts of visual shader class
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2024-11-25 15:52:32 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
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2024-11-23 22:52:52 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
dc00a20bb0 reduce projection near clip + grass work
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2024-11-21 13:31:15 -05:00