austin
|
28735cea4e
|
seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 22:07:24 -04:00 |
|
austin
|
a1aef00d23
|
fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 20:01:58 -04:00 |
|
austin
|
1c50468bdf
|
refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 15:10:54 -04:00 |
|
austin
|
7df05d611d
|
more visibility into gridded cell manager
|
2025-03-28 15:10:14 -04:00 |
|
austin
|
7df87e4510
|
grass height variance
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 10:05:51 -04:00 |
|
austin
|
732c9700c4
|
grass curvature from file + ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 21:02:21 -04:00 |
|
austin
|
cb1f2ec1be
|
foliage data editing ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 20:45:21 -04:00 |
|
austin
|
aec3733429
|
tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:47:53 -04:00 |
|
austin
|
72915798b3
|
ui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:33:46 -04:00 |
|
austin
|
f9e12553c9
|
single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:26:21 -04:00 |
|
austin
|
253a2461b6
|
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 23:53:01 -04:00 |
|
austin
|
7f3cad3064
|
tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:46:35 -04:00 |
|
austin
|
2cf46cc38f
|
editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:38:09 -04:00 |
|
austin
|
62ad638255
|
editor mode asset file drag'n'drop
|
2025-03-26 22:34:24 -04:00 |
|
austin
|
f048b26064
|
fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 17:47:33 -04:00 |
|
austin
|
6d80269acb
|
pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 13:48:35 -05:00 |
|
austin
|
22d87dcb8f
|
debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 19:57:36 -05:00 |
|
austin
|
257c5f3a87
|
more context for level creator menu
|
2025-01-19 17:22:19 -05:00 |
|
austin
|
7ccf0de17b
|
debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 17:01:39 -05:00 |
|
austin
|
67238f0648
|
add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-19 16:25:29 -05:00 |
|
austin
|
2fda30c8c1
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 19:54:09 -05:00 |
|
austin
|
af1daecdac
|
Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 20:54:21 -05:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|
austin
|
c8ba4c5e5c
|
move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 14:05:54 -05:00 |
|
austin
|
83b8227b68
|
normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 19:23:08 -05:00 |
|
austin
|
586232dd79
|
fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
|
2024-12-01 12:02:16 -05:00 |
|
austin
|
080cdeca33
|
character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 20:47:52 -05:00 |
|
austin
|
460989eeab
|
Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 19:26:09 -05:00 |
|
austin
|
9c672af15f
|
character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 19:05:14 -05:00 |
|
austin
|
176bdb1d5a
|
singleplayer menu layout work
|
2024-11-29 17:40:13 -05:00 |
|
austin
|
1b1876643d
|
Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:29:21 -05:00 |
|
austin
|
e33706c21d
|
Break out network monitor debug window
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 17:09:55 -05:00 |
|
austin
|
dc00a20bb0
|
reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 13:31:15 -05:00 |
|
austin
|
b892bea3d3
|
Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 19:12:18 -05:00 |
|
austin
|
d84a993739
|
font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 18:14:26 -05:00 |
|
austin
|
fe8466c2f8
|
edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 13:23:55 -05:00 |
|
austin
|
d65efefc92
|
Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-16 20:32:30 -05:00 |
|
austin
|
9bd81242fc
|
implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-16 18:38:43 -05:00 |
|
austin
|
d0235a01d6
|
major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-15 15:10:42 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|
austin
|
dda20e55cc
|
implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 23:04:35 -05:00 |
|
austin
|
9a20a64d5b
|
fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 21:08:32 -05:00 |
|
austin
|
755db7ba72
|
editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 18:55:02 -05:00 |
|
austin
|
8ddbe36b3d
|
terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 12:22:46 -05:00 |
|
austin
|
1b5d6c1795
|
Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 10:23:49 -05:00 |
|
austin
|
4d6db78059
|
ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-10 14:51:29 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
|
austin
|
86e61b7a0e
|
Convert volumetric + shadow pass to entity tags
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-08 18:38:40 -05:00 |
|
austin
|
795fbb6a1c
|
grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-08 12:11:40 -05:00 |
|