austin
|
3b0e39d169
|
performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:16:13 -04:00 |
|
austin
|
22d87dcb8f
|
debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 19:57:36 -05:00 |
|
austin
|
ec5a9b3a65
|
chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:43:53 -05:00 |
|
austin
|
b5cd111e34
|
incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:06:29 -05:00 |
|
austin
|
c48467b333
|
semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:48:44 -05:00 |
|
austin
|
6fbf5c9d1e
|
more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:04:01 -05:00 |
|
austin
|
7ccf0de17b
|
debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 17:01:39 -05:00 |
|
austin
|
67238f0648
|
add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-19 16:25:29 -05:00 |
|
austin
|
f009326ed3
|
pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:46:05 -05:00 |
|
austin
|
9fb2f3f2e1
|
fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:27:59 -05:00 |
|
austin
|
a26ed3a001
|
work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-15 00:30:19 -05:00 |
|
austin
|
254d8d3d9d
|
rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 20:02:34 -05:00 |
|
austin
|
2fda30c8c1
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 19:54:09 -05:00 |
|
austin
|
9b1fa6939a
|
comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-12 23:49:28 -05:00 |
|
austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 20:05:20 -05:00 |
|
austin
|
c914582c92
|
allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 12:19:30 -05:00 |
|
austin
|
6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 11:42:35 -05:00 |
|
austin
|
d3f545955f
|
Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 19:05:33 -05:00 |
|
austin
|
53a9a1b383
|
bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 16:11:34 -05:00 |
|
austin
|
c8ba4c5e5c
|
move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 14:05:54 -05:00 |
|
austin
|
cb9dc3170d
|
integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-01 23:45:29 -05:00 |
|
austin
|
83b8227b68
|
normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 19:23:08 -05:00 |
|
austin
|
0b9f62cc0e
|
Awake fluid chunks based on neighbor state
|
2024-12-01 18:24:02 -05:00 |
|
austin
|
391a727709
|
homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 17:43:18 -05:00 |
|
austin
|
c473805510
|
fluid chunk sleeping
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 17:03:43 -05:00 |
|
austin
|
6ce1c474d5
|
fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 16:05:13 -05:00 |
|
austin
|
59be0068f1
|
fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 15:49:48 -05:00 |
|
austin
|
569311a23e
|
Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 15:21:54 -05:00 |
|
austin
|
0e2c29d8a1
|
explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 13:07:33 -05:00 |
|
austin
|
586232dd79
|
fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
|
2024-12-01 12:02:16 -05:00 |
|
austin
|
239af5e7ab
|
multichunk fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 20:22:18 -05:00 |
|
austin
|
03d583ee85
|
metadata calculation on c side of fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 19:52:10 -05:00 |
|
austin
|
f2fc2d2dc4
|
actual fluid sim in bounded level
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 19:04:41 -05:00 |
|
austin
|
5caed003d1
|
properly linking library
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 18:10:41 -05:00 |
|
austin
|
888cc254f3
|
more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 17:25:26 -05:00 |
|
austin
|
40ae429417
|
update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 17:08:18 -05:00 |
|
austin
|
96107d4356
|
rearching ServerFluidManager
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 17:02:08 -05:00 |
|
austin
|
57ab3158fe
|
work on integrating c fluid sim
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 16:33:53 -05:00 |
|
austin
|
5174572fb8
|
Migrate C code
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 14:32:35 -05:00 |
|
austin
|
081a60a670
|
move class
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 13:31:41 -05:00 |
|
austin
|
72e6a6d0cb
|
server fluid storage conversion
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 13:23:20 -05:00 |
|
austin
|
2d8b172f16
|
water spawner work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 12:20:36 -05:00 |
|
austin
|
0f85b0ac92
|
remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 21:36:05 -05:00 |
|
austin
|
dfc59e0ea6
|
fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 21:19:59 -05:00 |
|
austin
|
c2aacdd2ae
|
more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 16:08:26 -05:00 |
|
austin
|
a9c74e8d50
|
fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-08 17:54:48 -05:00 |
|
austin
|
035a13ae7b
|
prevent buffer flip on position of 0
|
2024-09-01 19:06:10 -04:00 |
|
austin
|
2b68231789
|
scene/save refactor
|
2024-07-13 21:11:46 -04:00 |
|
austin
|
856e0a6b22
|
more cleanup
|
2024-07-13 16:00:48 -04:00 |
|
austin
|
0bec1386f1
|
cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-13 15:35:44 -04:00 |
|