austin
|
4db2de576a
|
Walk tree
|
2024-08-15 13:03:41 -04:00 |
|
austin
|
61c5599265
|
true behavior trees
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-15 09:52:32 -04:00 |
|
austin
|
bdec668fb8
|
Ai rearchitecture for real btrees
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-14 14:46:38 -04:00 |
|
austin
|
b36168bb14
|
strafing work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-14 12:58:44 -04:00 |
|
austin
|
06b068643e
|
hitbox offsets
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-13 12:39:53 -04:00 |
|
austin
|
8e6c9e97b0
|
block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-12 13:07:40 -04:00 |
|
austin
|
07a708edfc
|
architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-10 14:43:00 -04:00 |
|
austin
|
d7619692ed
|
movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-08 11:33:51 -04:00 |
|
austin
|
920f3912de
|
attack animation sounds
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-06 13:27:44 -04:00 |
|
austin
|
056e631240
|
dual-hand equipping animation logic
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-04 16:18:35 -04:00 |
|
austin
|
cacc8dc57f
|
small movement work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-04 12:18:06 -04:00 |
|
austin
|
859670d3b6
|
play audio with block state
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-02 17:08:39 -04:00 |
|
austin
|
e6fc720299
|
move tree and idle to use unified animation object
|
2024-07-28 17:31:06 -04:00 |
|
austin
|
cc2ff6a93a
|
Swapping attack tree to use unified animation obj
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 17:23:02 -04:00 |
|
austin
|
4b0064b761
|
properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 16:56:58 -04:00 |
|
austin
|
126a8f79c8
|
animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 15:27:57 -04:00 |
|
austin
|
ad823fcbb4
|
unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 14:51:20 -04:00 |
|
austin
|
ceb4786228
|
Data cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 13:35:34 -04:00 |
|
austin
|
6d3a8f159b
|
first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 11:01:27 -04:00 |
|
austin
|
c5f16ae282
|
life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-27 01:34:17 -04:00 |
|
austin
|
6c3dcec01c
|
simple animation state transition util
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 19:01:32 -04:00 |
|
austin
|
56ed405aea
|
devtools
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 13:57:16 -04:00 |
|
austin
|
570086c2cc
|
2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 12:49:44 -04:00 |
|
austin
|
b10b7e8407
|
Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-21 16:46:25 -04:00 |
|
austin
|
2b68231789
|
scene/save refactor
|
2024-07-13 21:11:46 -04:00 |
|
austin
|
856e0a6b22
|
more cleanup
|
2024-07-13 16:00:48 -04:00 |
|
austin
|
14d423d533
|
script engine bugfix, hitbox subtypes
|
2024-07-02 17:07:16 -04:00 |
|
austin
|
9bbdafb43d
|
tutorial hints initial implementation
|
2024-06-22 20:09:49 -04:00 |
|
austin
|
8c0a7697d0
|
block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 18:41:33 -04:00 |
|
austin
|
e671cda62d
|
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-14 13:58:10 -04:00 |
|
austin
|
a30ac75573
|
work on moving hitboxes to ode4j handling
|
2024-06-07 17:50:49 -04:00 |
|
austin
|
b1d79dbc16
|
hitboxes - refactoring work, documentation
|
2024-05-26 13:28:11 -04:00 |
|
austin
|
29f5496e23
|
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-24 22:52:42 -04:00 |
|
austin
|
a1d03ef59e
|
Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 17:41:50 -04:00 |
|
austin
|
3e5cade90e
|
searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-10 22:11:02 -04:00 |
|
austin
|
7ab6cf96d9
|
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 15:54:47 -05:00 |
|
austin
|
a5a669da90
|
Fix arena mode infinite load
|
2024-02-25 22:11:41 -05:00 |
|
austin
|
fa11fc9bec
|
Full flow environment generation for gridded chunks
|
2024-02-25 19:59:40 -05:00 |
|
austin
|
dc0a61c0dc
|
Model global pretransforms + physics work
|
2023-12-02 18:24:05 -05:00 |
|
austin
|
b4426c413b
|
Physics consolidation
|
2023-11-05 12:28:19 -05:00 |
|
austin
|
4673e09396
|
Tree work + Documentation work
|
2023-11-05 10:08:51 -05:00 |
|
austin
|
e37b48d267
|
Tree work + documentation work
|
2023-10-06 13:22:17 -04:00 |
|
austin
|
cfa0798b69
|
Branches sway
|
2023-09-22 23:15:27 -04:00 |
|
austin
|
f113f45317
|
Proper tree transforms
|
2023-09-09 14:58:13 -04:00 |
|
austin
|
8f61e3e00e
|
Fix SP debug mode
|
2023-07-09 15:49:31 -04:00 |
|
austin
|
058c6ac3d9
|
Foliage cell concept
|
2023-06-23 14:09:03 -04:00 |
|
austin
|
3948f1f921
|
Terrain generator updates + Foliage work
|
2023-06-20 15:54:09 -04:00 |
|
austin
|
a8941c5de7
|
Networked terrain editing
|
2023-06-13 18:50:23 -04:00 |
|
austin
|
3434edebf0
|
Ray casting
|
2023-06-06 00:12:18 -04:00 |
|
austin
|
8f06a025f0
|
First terrain commit
|
2023-06-03 17:27:30 -04:00 |
|
austin
|
e02a02eb5f
|
Refactoring client location in codebased
|
2023-05-28 15:06:28 -04:00 |
|
austin
|
d8f234503a
|
Move server terrain code to server folder
|
2023-05-28 15:00:46 -04:00 |
|
austin
|
fda4a9584b
|
Terrain generation improvements
|
2023-05-28 13:07:29 -04:00 |
|
austin
|
ebec7a373e
|
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2023-05-20 19:18:09 -04:00 |
|
austin
|
a27f9f8991
|
NetMonitor implementation
|
2023-04-29 18:25:42 -04:00 |
|
austin
|
72d1f8ac91
|
Terrain chunk physics
|
2023-04-24 18:16:39 -04:00 |
|
austin
|
edaa7c8ce2
|
Joined normals marching cubes
|
2023-04-23 12:51:06 -04:00 |
|
austin
|
094831ba22
|
Initial marching cubes!
|
2023-04-23 11:51:54 -04:00 |
|
austin
|
5574d9caed
|
Part 1 of entitymanager->scene refactor
|
2023-04-06 23:19:01 -04:00 |
|
austin
|
a895289eb2
|
Refactoring parts of code
|
2023-01-28 22:23:01 -05:00 |
|
austin
|
1dcb3df6a8
|
Jet shooting
|
2023-01-05 22:56:43 -05:00 |
|
austin
|
5874cac33b
|
improve airplane movement + fix camera calculation
|
2023-01-01 23:53:58 -05:00 |
|
austin
|
a5c9158875
|
Model/Mesh pretransforms
|
2022-12-30 16:38:06 -05:00 |
|
austin
|
6b29863016
|
Airplane movement tree/jet asset
|
2022-12-29 21:43:13 -05:00 |
|
austin
|
478acb1f54
|
Fix scene collision mesh generation
|
2022-12-12 00:25:32 -05:00 |
|
austin
|
ac2d76cd01
|
Collision mesh generation in scene loader
|
2022-12-11 12:28:53 -05:00 |
|
austin
|
9e2b0d396e
|
Basic scene loading to server
|
2022-12-08 22:53:40 -05:00 |
|
austin
|
ec66db9c08
|
ui debug tools,macos settings,javascript engine
|
2022-12-06 20:01:53 -05:00 |
|
Austin Hoover
|
9bf2f81ae1
|
ShaderOptions,ui debug draw bound,start regions
|
2022-11-21 11:20:36 -05:00 |
|
austin
|
678b2803fd
|
random sp world option
|
2022-10-10 20:51:23 -04:00 |
|
austin
|
d5af9b1ad4
|
Add user setting for fullscreen
|
2022-06-27 17:38:16 -04:00 |
|
austin
|
2049692634
|
partway to floating island object
|
2022-06-15 15:53:40 -04:00 |
|
austin
|
cf9588f24f
|
equipping networking partway
|
2022-06-06 18:11:05 -04:00 |
|
austin
|
a957a3f0ca
|
Logger changes
|
2022-05-17 16:21:24 -04:00 |
|
austin
|
4499a9e534
|
basic inventory networking
|
2022-05-17 14:27:54 -04:00 |
|
austin
|
55cebdf33a
|
implement attach point offset and tweak human
|
2022-05-09 22:28:12 -04:00 |
|
austin
|
5c8000e4d4
|
Sending initial entity & removing DC'd player
|
2022-05-09 17:02:39 -04:00 |
|
austin
|
65d7c1ec44
|
auth
|
2022-05-08 21:39:56 -04:00 |
|
austin
|
2fa8099d67
|
allow temporary dir for testing database off nas
|
2022-05-07 01:34:28 -04:00 |
|
austin
|
331375f51d
|
database work
|
2022-05-05 23:29:41 -04:00 |
|
austin
|
e35599606b
|
iron out frame timing in attack tree
|
2022-05-05 01:48:41 -04:00 |
|
austin
|
53242a5280
|
fix server only drawcells
|
2022-05-04 23:30:41 -04:00 |
|
austin
|
2c42b51907
|
streaming creature templates over network
|
2022-05-03 23:34:38 -04:00 |
|
austin
|
db8024232f
|
networking creature templates
|
2022-05-03 21:42:07 -04:00 |
|
austin
|
303aaf3740
|
Attribute editing menu
|
2022-05-02 22:42:44 -04:00 |
|
austin
|
5b4f3cede7
|
connecting to character create menu doesn't crash
|
2022-05-02 21:43:04 -04:00 |
|
austin
|
58af388243
|
Flesh out requesting playable races
|
2022-05-02 20:26:43 -04:00 |
|
austin
|
0bd0c00f27
|
clean up main file by removing globals
|
2022-04-30 15:25:48 -04:00 |
|
austin
|
61ea9733fc
|
Groundwork for character editor menu
|
2022-04-28 21:42:23 -04:00 |
|
austin
|
6a3bedf808
|
Respawn system
|
2022-04-27 21:01:35 -04:00 |
|
austin
|
2764522b16
|
store damage counter in item.json
|
2022-04-27 17:58:35 -04:00 |
|
austin
|
e303ac4a03
|
fix list updating exception
|
2022-04-24 14:09:44 -04:00 |
|
austin
|
d4513b84a4
|
Get networking working on basic level
|
2022-04-23 22:05:50 -04:00 |
|
austin
|
0bc7091bf2
|
networking architecture/documentation overhaul
|
2022-04-21 22:14:29 -04:00 |
|
austin
|
40ce8dd161
|
some work on networking, fix for vsc perf
|
2022-04-18 00:11:07 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
3724f2dcf8
|
margin of collision improvement
|
2022-03-30 23:41:03 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|