austin
|
e0b94b334c
|
first person hand bone alignment work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 17:47:54 -04:00 |
|
austin
|
e6fc720299
|
move tree and idle to use unified animation object
|
2024-07-28 17:31:06 -04:00 |
|
austin
|
cc2ff6a93a
|
Swapping attack tree to use unified animation obj
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 17:23:02 -04:00 |
|
austin
|
4b0064b761
|
properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 16:56:58 -04:00 |
|
austin
|
126a8f79c8
|
animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 15:27:57 -04:00 |
|
austin
|
ad823fcbb4
|
unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 14:51:20 -04:00 |
|
austin
|
ceb4786228
|
Data cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 13:35:34 -04:00 |
|
austin
|
6d3a8f159b
|
first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 11:01:27 -04:00 |
|
austin
|
161f40ee04
|
synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-27 00:15:50 -04:00 |
|
austin
|
1df8a89b3e
|
small data fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 23:20:44 -04:00 |
|
austin
|
3092b70c1e
|
third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 19:16:06 -04:00 |
|
austin
|
6c3dcec01c
|
simple animation state transition util
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 19:01:32 -04:00 |
|
austin
|
56ed405aea
|
devtools
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 13:57:16 -04:00 |
|
austin
|
58c5ac0512
|
POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 13:30:06 -04:00 |
|
austin
|
570086c2cc
|
2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 12:49:44 -04:00 |
|
austin
|
b10b7e8407
|
Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-21 16:46:25 -04:00 |
|
austin
|
c776dae868
|
tutorial popup work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-20 14:49:32 -04:00 |
|
austin
|
6da4c001fa
|
screenshots refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-04 18:58:38 -04:00 |
|
austin
|
0db8734f44
|
opengl error checking fixes
|
2024-07-03 16:41:05 -04:00 |
|
austin
|
9bbdafb43d
|
tutorial hints initial implementation
|
2024-06-22 20:09:49 -04:00 |
|
austin
|
8c0a7697d0
|
block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 18:41:33 -04:00 |
|
austin
|
e671cda62d
|
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-14 13:58:10 -04:00 |
|
austin
|
a30ac75573
|
work on moving hitboxes to ode4j handling
|
2024-06-07 17:50:49 -04:00 |
|
austin
|
29f5496e23
|
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-24 22:52:42 -04:00 |
|
austin
|
cfbd4c05ce
|
fix tree data
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-05 19:11:26 -04:00 |
|
austin
|
74b3140344
|
start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-05 16:52:03 -04:00 |
|
austin
|
a241d97d33
|
texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-04 16:11:18 -04:00 |
|
austin
|
45bb4a44e0
|
control repeat fix + data tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 23:19:56 -04:00 |
|
austin
|
a1d03ef59e
|
Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 17:41:50 -04:00 |
|
austin
|
597a969151
|
documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-17 19:34:25 -04:00 |
|
austin
|
3e5cade90e
|
searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-10 22:11:02 -04:00 |
|
austin
|
b86217a285
|
version bump lwjgl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-03-24 15:48:23 -04:00 |
|
austin
|
a5c1667d9f
|
Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-23 17:45:46 -04:00 |
|
austin
|
f328d16bab
|
sending grass half-baked because I want water
|
2024-03-17 15:20:30 -04:00 |
|
austin
|
39134f9693
|
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 17:05:40 -05:00 |
|
austin
|
7ab6cf96d9
|
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 15:54:47 -05:00 |
|
austin
|
174126912e
|
Physics fix
|
2023-12-02 22:19:17 -05:00 |
|
austin
|
dc0a61c0dc
|
Model global pretransforms + physics work
|
2023-12-02 18:24:05 -05:00 |
|
austin
|
f248bf4e2d
|
debug display fix
|
2023-11-05 17:24:04 -05:00 |
|
austin
|
e43ce32d70
|
Docs + fixes
|
2023-11-05 14:00:39 -05:00 |
|
austin
|
4673e09396
|
Tree work + Documentation work
|
2023-11-05 10:08:51 -05:00 |
|
austin
|
e37b48d267
|
Tree work + documentation work
|
2023-10-06 13:22:17 -04:00 |
|
austin
|
cfa0798b69
|
Branches sway
|
2023-09-22 23:15:27 -04:00 |
|
austin
|
f113f45317
|
Proper tree transforms
|
2023-09-09 14:58:13 -04:00 |
|
austin
|
058c6ac3d9
|
Foliage cell concept
|
2023-06-23 14:09:03 -04:00 |
|
austin
|
3948f1f921
|
Terrain generator updates + Foliage work
|
2023-06-20 15:54:09 -04:00 |
|
austin
|
3434edebf0
|
Ray casting
|
2023-06-06 00:12:18 -04:00 |
|
austin
|
b167062585
|
Scaffolding for various unit tests
|
2023-04-11 17:56:11 -04:00 |
|
austin
|
1dcb3df6a8
|
Jet shooting
|
2023-01-05 22:56:43 -05:00 |
|
austin
|
a5c9158875
|
Model/Mesh pretransforms
|
2022-12-30 16:38:06 -05:00 |
|
austin
|
6b29863016
|
Airplane movement tree/jet asset
|
2022-12-29 21:43:13 -05:00 |
|
austin
|
478acb1f54
|
Fix scene collision mesh generation
|
2022-12-12 00:25:32 -05:00 |
|
austin
|
ac2d76cd01
|
Collision mesh generation in scene loader
|
2022-12-11 12:28:53 -05:00 |
|
austin
|
9e2b0d396e
|
Basic scene loading to server
|
2022-12-08 22:53:40 -05:00 |
|
austin
|
b8012b4e8f
|
Tweaks to human model
|
2022-09-18 22:33:01 -04:00 |
|
austin
|
19b2a0af15
|
Update human walk speed
|
2022-09-16 17:15:41 -04:00 |
|
austin
|
2049692634
|
partway to floating island object
|
2022-06-15 15:53:40 -04:00 |
|
austin
|
772e1e770c
|
shadows still broken
|
2022-05-11 16:47:59 -04:00 |
|
austin
|
e13bdb1acf
|
add improvements to elf
|
2022-05-09 22:28:40 -04:00 |
|
austin
|
55cebdf33a
|
implement attach point offset and tweak human
|
2022-05-09 22:28:12 -04:00 |
|
austin
|
12aeb0a317
|
slightly better assets
|
2022-05-08 23:37:42 -04:00 |
|
austin
|
ce022ab893
|
add elf
|
2022-05-06 22:37:03 -04:00 |
|
austin
|
e35599606b
|
iron out frame timing in attack tree
|
2022-05-05 01:48:41 -04:00 |
|
austin
|
db8024232f
|
networking creature templates
|
2022-05-03 21:42:07 -04:00 |
|
austin
|
ab41020e1c
|
Basic character editor ui functional
|
2022-05-03 16:36:57 -04:00 |
|
austin
|
58af388243
|
Flesh out requesting playable races
|
2022-05-02 20:26:43 -04:00 |
|
austin
|
c94ad0911c
|
fix staticmorph actually propagating
|
2022-04-28 21:51:51 -04:00 |
|
austin
|
61ea9733fc
|
Groundwork for character editor menu
|
2022-04-28 21:42:23 -04:00 |
|
austin
|
2764522b16
|
store damage counter in item.json
|
2022-04-27 17:58:35 -04:00 |
|
austin
|
40ce8dd161
|
some work on networking, fix for vsc perf
|
2022-04-18 00:11:07 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
de77ead36e
|
rotator system
|
2022-04-02 22:27:34 -04:00 |
|
austin
|
c461f75480
|
partway to rotators
|
2022-04-02 21:10:58 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
3724f2dcf8
|
margin of collision improvement
|
2022-03-30 23:41:03 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|
austin
|
3d54fe3076
|
Start work on non-item non-creature objects
|
2022-03-26 18:51:22 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
ec0ac741e5
|
fix focus bug & polish
|
2022-03-03 19:49:21 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
92ec47f9fd
|
Some better animations
|
2022-02-16 17:50:14 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
b308397f5e
|
shirt shorts and shoes
|
2022-02-09 00:42:40 -05:00 |
|
austin
|
c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
|
austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
992ef0d159
|
Tweaking attacking
|
2021-11-19 22:08:34 -05:00 |
|
austin
|
9228fd43ee
|
Overhaul human animations
|
2021-11-19 21:01:26 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
|
2021-11-05 19:57:59 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
a067154d27
|
closes #39
|
2021-10-26 21:18:36 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
3267e52a4d
|
Start widget rework
|
2021-10-20 18:49:55 -04:00 |
|
austin
|
f0803a5c5d
|
Make human faster
|
2021-10-19 18:22:43 -04:00 |
|
austin
|
581de4f58a
|
work on macro simulation
|
2021-10-16 00:06:49 -04:00 |
|
austin
|
8ccc29ef7d
|
Tie movespeed to framerate
|
2021-10-10 17:14:15 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
austin
|
952f9e30a0
|
Add foliage!
|
2021-08-03 22:10:48 -04:00 |
|
austin
|
57c94eccf8
|
Various fixes
|
2021-07-31 10:12:57 -04:00 |
|
austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
|
2ed2ab063a
|
Chunk physics loading/unloading/radius
|
2021-07-23 01:35:42 -04:00 |
|
austin
|
c5834a0bca
|
More physics tweaks
|
2021-07-22 22:18:37 -04:00 |
|
austin
|
bbbeb0f848
|
Tuning gravity more
|
2021-07-21 23:06:28 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
austin
|
955d773f0d
|
Add life system
|
2021-07-04 02:37:07 -04:00 |
|
austin
|
6096a36896
|
Attack moves
|
2021-07-04 01:59:01 -04:00 |
|
austin
|
24c984b714
|
Give homie proper skin
|
2021-07-03 23:41:29 -04:00 |
|
austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
|
austin
|
ef6116646a
|
Overhaul spawning / creatures / items data
|
2021-06-29 23:32:53 -04:00 |
|
austin
|
1c01ab1868
|
Add goblins
|
2021-06-29 01:41:26 -04:00 |
|
austin
|
d889e6126c
|
reorganization + logging + networking fixes
|
2021-06-27 14:33:13 -04:00 |
|
austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
|
2021-06-25 23:19:09 -04:00 |
|