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								 austin | 506cced695 | density advection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:38:10 -05:00 |  | 
			
				
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								 austin | 08177bebed | velocity diffusion testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:02:23 -05:00 |  | 
			
				
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								 austin | 2a2eeca701 | cleaning up grid2 interfaces 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:35:15 -05:00 |  | 
			
				
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								 austin | a142aa6f55 | first density diffusion test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:20:27 -05:00 |  | 
			
				
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								 austin | c30cc6fcf8 | begin work on grid2 sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 17:48:26 -05:00 |  | 
			
				
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								 austin | 9b3f37017c | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:07:24 -05:00 |  | 
			
				
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								 austin | 662d9a83f2 | cellular stability work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-08 18:47:40 -05:00 |  | 
			
				
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								 austin | 3a87349a66 | cellular stability work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-08 01:42:37 -05:00 |  | 
			
				
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								 austin | 2ec5ad9a93 | cellular bounds desync fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 23:52:22 -05:00 |  | 
			
				
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								 austin | e40cc0a6d4 | simulation improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 19:27:57 -05:00 |  | 
			
				
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								 austin | c8cf14fed1 | work on cellular stability 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 18:59:49 -05:00 |  | 
			
				
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								 austin | 6ee0a1b2c5 | cellular determinism verification | 2024-12-07 16:24:53 -05:00 |  | 
			
				
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								 austin | 0091f94daf | cellular sim determinism 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 16:14:47 -05:00 |  | 
			
				
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								 austin | 01a2ab603c | cellular sim deterministic work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:12:29 -05:00 |  | 
			
				
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								 austin | f561d21bf3 | fix cellular border fluid transfer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-07 11:03:07 -05:00 |  | 
			
				
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								 austin | d6939ba8dd | fix bug in cellular test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 23:27:39 -05:00 |  | 
			
				
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								 austin | 03729abc7b | commit work for the day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 22:40:08 -05:00 |  | 
			
				
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								 austin | e5ce16a734 | native bounds solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 18:18:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | 7f09be679f | work on native cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:49:08 -05:00 |  | 
			
				
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								 austin | c022ee1206 | fix fluid dispatch array deref 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:39:17 -05:00 |  | 
			
				
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								 austin | 5c44d36f25 | dedicated native fluid simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 14:35:03 -05:00 |  | 
			
				
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								 austin | a8b473fc24 | native fluid chunk dispatcher 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:51:15 -05:00 |  | 
			
				
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								 austin | 7740672e2c | more test file refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:31:43 -05:00 |  | 
			
				
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								 austin | b9fe5b3ebe | refactor native test code location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:21:25 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | 7d6134c183 | fix tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 23:09:58 -05:00 |  | 
			
				
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								 austin | 96753152e6 | Add texture atlasing to block models 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 16:48:28 -05:00 |  | 
			
				
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								 austin | 1b1876643d | Asset manager queueing + cube voxel meshing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:29:21 -05:00 |  | 
			
				
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								 austin | b892bea3d3 | Fix backing out to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 19:12:18 -05:00 |  | 
			
				
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								 austin | d84a993739 | font loading update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:14:26 -05:00 |  | 
			
				
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								 austin | 047e6af24f | Terrain work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 11:14:39 -05:00 |  | 
			
				
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								 austin | 64a3628316 | Add interaction usage data and functionality 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-14 19:49:31 -05:00 |  | 
			
				
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								 austin | dda20e55cc | implement loot drops from entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 23:04:35 -05:00 |  | 
			
				
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								 austin | a32f6200cc | fixes + generator work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 15:49:52 -05:00 |  | 
			
				
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								 austin | 8ddbe36b3d | terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 12:22:46 -05:00 |  | 
			
				
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								 austin | 183c98367c | WorldOctTree small updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 11:11:41 -05:00 |  | 
			
				
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								 austin | 1b5d6c1795 | Terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 10:23:49 -05:00 |  | 
			
				
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								 austin | 4d6db78059 | ClientDrawCellManager optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-10 14:51:29 -05:00 |  | 
			
				
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								 austin | cc60818e35 | js chunkgen + fixes + scriptengine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:04:44 -05:00 |  | 
			
				
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								 austin | a9c74e8d50 | fixes to foliage rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 17:54:48 -05:00 |  | 
			
				
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								 austin | d2ccf3c479 | rewrite client side chunks + transvoxel integration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-04 13:51:04 -05:00 |  | 
			
				
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								 austin | 13d8878425 | more terrain generation notes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-10-25 21:15:15 -04:00 |  | 
			
				
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								 austin | 42bc125897 | attack tree fixes to use toolbar state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-30 16:37:32 -04:00 |  | 
			
				
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								 austin | cfcaa23a3d | attack tree fix + disabling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-30 15:27:21 -04:00 |  | 
			
				
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								 austin | b5e8c71545 | toolbar state mostly working 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-27 18:23:55 -04:00 |  | 
			
				
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								 austin | 95695188e3 | stone voxel type, lighting fixes, anim fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-24 21:11:37 -04:00 |  | 
			
				
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								 austin | 9782e2c6b5 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-22 14:10:21 -04:00 |  | 
			
				
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								 austin | dc52e375e3 | clustered lighting implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 11:29:04 -04:00 |  | 
			
				
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								 austin | 5eeb281e0b | compute shader implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-18 17:14:53 -04:00 |  |