austin
|
506cced695
|
density advection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 19:38:10 -05:00 |
|
austin
|
08177bebed
|
velocity diffusion testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 19:02:23 -05:00 |
|
austin
|
2a2eeca701
|
cleaning up grid2 interfaces
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 18:35:15 -05:00 |
|
austin
|
a142aa6f55
|
first density diffusion test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 18:20:27 -05:00 |
|
austin
|
c30cc6fcf8
|
begin work on grid2 sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 17:48:26 -05:00 |
|
austin
|
9b3f37017c
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 12:07:24 -05:00 |
|
austin
|
662d9a83f2
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-08 18:47:40 -05:00 |
|
austin
|
3a87349a66
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-08 01:42:37 -05:00 |
|
austin
|
2ec5ad9a93
|
cellular bounds desync fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 23:52:22 -05:00 |
|
austin
|
e40cc0a6d4
|
simulation improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 19:27:57 -05:00 |
|
austin
|
c8cf14fed1
|
work on cellular stability
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 18:59:49 -05:00 |
|
austin
|
6ee0a1b2c5
|
cellular determinism verification
|
2024-12-07 16:24:53 -05:00 |
|
austin
|
0091f94daf
|
cellular sim determinism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 16:14:47 -05:00 |
|
austin
|
01a2ab603c
|
cellular sim deterministic work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 15:12:29 -05:00 |
|
austin
|
f561d21bf3
|
fix cellular border fluid transfer
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-07 11:03:07 -05:00 |
|
austin
|
d6939ba8dd
|
fix bug in cellular test
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 23:27:39 -05:00 |
|
austin
|
03729abc7b
|
commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 22:40:08 -05:00 |
|
austin
|
e5ce16a734
|
native bounds solver
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 18:18:33 -05:00 |
|
austin
|
53a9a1b383
|
bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 16:11:34 -05:00 |
|
austin
|
7f09be679f
|
work on native cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 15:49:08 -05:00 |
|
austin
|
c022ee1206
|
fix fluid dispatch array deref
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 15:39:17 -05:00 |
|
austin
|
5c44d36f25
|
dedicated native fluid simulator
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 14:35:03 -05:00 |
|
austin
|
a8b473fc24
|
native fluid chunk dispatcher
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 13:51:15 -05:00 |
|
austin
|
7740672e2c
|
more test file refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 13:31:43 -05:00 |
|
austin
|
b9fe5b3ebe
|
refactor native test code location
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 13:21:25 -05:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|
austin
|
7d6134c183
|
fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 23:09:58 -05:00 |
|
austin
|
96753152e6
|
Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 16:48:28 -05:00 |
|
austin
|
1b1876643d
|
Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:29:21 -05:00 |
|
austin
|
b892bea3d3
|
Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 19:12:18 -05:00 |
|
austin
|
d84a993739
|
font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 18:14:26 -05:00 |
|
austin
|
047e6af24f
|
Terrain work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 11:14:39 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
dda20e55cc
|
implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 23:04:35 -05:00 |
|
austin
|
a32f6200cc
|
fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 15:49:52 -05:00 |
|
austin
|
8ddbe36b3d
|
terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 12:22:46 -05:00 |
|
austin
|
183c98367c
|
WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 11:11:41 -05:00 |
|
austin
|
1b5d6c1795
|
Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 10:23:49 -05:00 |
|
austin
|
4d6db78059
|
ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-10 14:51:29 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
|
austin
|
a9c74e8d50
|
fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-08 17:54:48 -05:00 |
|
austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
|
austin
|
13d8878425
|
more terrain generation notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-25 21:15:15 -04:00 |
|
austin
|
42bc125897
|
attack tree fixes to use toolbar state
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-30 16:37:32 -04:00 |
|
austin
|
cfcaa23a3d
|
attack tree fix + disabling tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-30 15:27:21 -04:00 |
|
austin
|
b5e8c71545
|
toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-27 18:23:55 -04:00 |
|
austin
|
95695188e3
|
stone voxel type, lighting fixes, anim fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-24 21:11:37 -04:00 |
|
austin
|
9782e2c6b5
|
physics work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-22 14:10:21 -04:00 |
|
austin
|
dc52e375e3
|
clustered lighting implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 11:29:04 -04:00 |
|
austin
|
5eeb281e0b
|
compute shader implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-18 17:14:53 -04:00 |
|