austin
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53242a5280
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fix server only drawcells
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2022-05-04 23:30:41 -04:00 |
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austin
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2f0af2f096
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OIT start
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2022-03-18 17:19:45 -04:00 |
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austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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5b7980f545
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The animation rework
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2021-12-06 00:05:02 -05:00 |
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austin
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1cfeb5c173
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Targeting Crosshair
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2021-11-06 16:39:59 -04:00 |
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austin
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64e6d60755
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closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
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2021-10-27 21:56:43 -04:00 |
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austin
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236eb59274
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Convert entity position to double from float
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2021-08-08 01:14:41 -04:00 |
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austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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austin
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ef6116646a
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Overhaul spawning / creatures / items data
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2021-06-29 23:32:53 -04:00 |
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austin
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1c01ab1868
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Add goblins
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2021-06-29 01:41:26 -04:00 |
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austin
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d889e6126c
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reorganization + logging + networking fixes
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2021-06-27 14:33:13 -04:00 |
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austin
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beac110bc6
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Add tree
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2021-06-13 12:32:15 -04:00 |
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austin
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31e506ff1f
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Partway to getting fonts working
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2021-06-01 01:05:42 -04:00 |
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austin
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6e6979e73a
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Add actor, make animation per actor
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2021-05-26 22:16:28 -04:00 |
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austin
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c0b0362e71
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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