Commit Graph

16 Commits

Author SHA1 Message Date
austin
53242a5280 fix server only drawcells 2022-05-04 23:30:41 -04:00
austin
2f0af2f096 OIT start 2022-03-18 17:19:45 -04:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
3a1924f8f4 Client side entity instancing 2021-08-03 00:04:57 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
austin
ef6116646a Overhaul spawning / creatures / items data 2021-06-29 23:32:53 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
beac110bc6 Add tree 2021-06-13 12:32:15 -04:00
austin
31e506ff1f Partway to getting fonts working 2021-06-01 01:05:42 -04:00
austin
6e6979e73a Add actor, make animation per actor 2021-05-26 22:16:28 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00