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								 austin | 53242a5280 | fix server only drawcells | 2022-05-04 23:30:41 -04:00 |  | 
			
				
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								 austin | a8644582cb | Time update | 2022-04-03 00:21:42 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
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								 austin | 3724f2dcf8 | margin of collision improvement | 2022-03-30 23:41:03 -04:00 |  | 
			
				
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								 austin | 470996d8f1 | VERY promising results | 2022-03-30 22:55:29 -04:00 |  | 
			
				
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								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
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								 austin | 3c10c0bf85 | Stab at rigid body rotations | 2022-03-29 20:27:54 -04:00 |  | 
			
				
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								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
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								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
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								 austin | 863fd4b665 | Chunk physics more reliable with sharp inclines | 2021-11-07 17:10:23 -05:00 |  | 
			
				
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								 austin | ad04661533 | In game ui | 2021-11-06 23:35:03 -04:00 |  | 
			
				
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								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
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								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
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								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
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								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
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								 austin | 795e4af84b | Trying to tweak collision engine | 2021-10-24 23:13:16 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 236eb59274 | Convert entity position to double from float | 2021-08-08 01:14:41 -04:00 |  | 
			
				
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								 austin | 952f9e30a0 | Add foliage! | 2021-08-03 22:10:48 -04:00 |  | 
			
				
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								 austin | 3a1924f8f4 | Client side entity instancing | 2021-08-03 00:04:57 -04:00 |  | 
			
				
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								 austin | 3388325838 | Fix rendering bug | 2021-08-01 21:45:20 -04:00 |  | 
			
				
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								 austin | 84a416b99f | Attempt at entity instancing via data cells | 2021-07-30 22:14:02 -04:00 |  | 
			
				
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								 austin | b5a0987ea1 | Convert to using jBulletFork | 2021-07-24 15:22:13 -04:00 |  | 
			
				
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								 austin | afe51eb966 | Partway on bicubic interpolation | 2021-07-24 13:55:16 -04:00 |  | 
			
				
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								 austin | 2ed2ab063a | Chunk physics loading/unloading/radius | 2021-07-23 01:35:42 -04:00 |  | 
			
				
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								 austin | c5834a0bca | More physics tweaks | 2021-07-22 22:18:37 -04:00 |  | 
			
				
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								 austin | bbbeb0f848 | Tuning gravity more | 2021-07-21 23:06:28 -04:00 |  | 
			
				
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								 austin | 0d10747f09 | Linear damping tied to framerate on gravity/normal | 2021-07-21 01:05:48 -04:00 |  | 
			
				
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								 austin | 85f60b038b | Fixing gravity / adding gravity tree | 2021-07-20 00:19:07 -04:00 |  | 
			
				
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								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  | 
			
				
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								 satellite | f585af6fad | Start work on collision update and virtual sim | 2021-07-10 19:43:00 -04:00 |  | 
			
				
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								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
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								 austin | 1c01ab1868 | Add goblins | 2021-06-29 01:41:26 -04:00 |  | 
			
				
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								 austin | 3f899ed746 | add gravity to movement tree | 2021-06-28 01:59:58 -04:00 |  | 
			
				
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								 austin | 444bda5394 | Terrain Streaming over network | 2021-06-14 00:17:37 -04:00 |  | 
			
				
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								 austin | a3269b962d | Arena mode distinction | 2021-06-03 22:04:08 -04:00 |  | 
			
				
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								 austin | f684d1c722 | Behavior trees, Cell management, new humanoid model, animations, generally a lot of shit | 2021-05-16 18:20:02 -04:00 |  |