austin
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2f05fc06dd
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work on rotating buildings on placement
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 22:36:29 -04:00 |
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austin
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36f5d67241
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remove macro area object redundant methods
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 12:14:25 -04:00 |
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austin
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653822f4f8
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structure selection
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 13:29:27 -04:00 |
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austin
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e7a7800caf
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rename virtualstructure
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:46:37 -04:00 |
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austin
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bf8e54e991
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shuffle data packages
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2025-05-18 12:45:03 -04:00 |
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austin
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88be49d84a
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refactor fabs
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2025-05-16 16:40:04 -04:00 |
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austin
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5b8509a7f4
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move realmManager to serverState
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-15 13:12:34 -04:00 |
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austin
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96f6577f95
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server state variable
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2025-05-15 13:07:35 -04:00 |
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austin
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ea86e06734
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work on unifying inventory transforms
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-14 12:31:07 -04:00 |
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austin
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0cb08e3d42
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break up inventoryutils
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2025-05-14 11:36:49 -04:00 |
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austin
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7f33ba6348
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moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 16:32:37 -04:00 |
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austin
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d733b3c46f
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fix lotta bugs
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2025-05-11 15:25:11 -04:00 |
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austin
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6692e9261f
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item acquisition work
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2025-05-10 18:27:07 -04:00 |
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austin
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75ec43a54f
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structure work with macro data and characters
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:10:34 -04:00 |
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austin
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6f72167d68
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move macro data around
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:00:16 -04:00 |
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austin
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9963c4aa78
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move goal logic to macro sim
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 17:38:10 -04:00 |
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austin
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3355e65a8c
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major character data reorganization
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2025-05-10 15:53:59 -04:00 |
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austin
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f07ea76129
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fix ai moving out of sim range
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 14:31:37 -04:00 |
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austin
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3b46a3ebe9
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debug ability to send characters off map
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-10 12:38:35 -04:00 |
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austin
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6ab5c3de67
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structure scanning work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-06 15:12:11 -04:00 |
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austin
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c0627bf3fb
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recursive recipe solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-04 19:01:06 -04:00 |
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austin
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c9ac7496a5
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performance + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 17:26:14 -04:00 |
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austin
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abcf4761df
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async pathfinding
studiorailgun/Renderer/pipeline/head Build queued...
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2025-05-04 16:31:46 -04:00 |
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austin
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6339181aec
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pathfinding work + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 16:00:32 -04:00 |
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austin
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68294ab636
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voxel pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 16:33:57 -04:00 |
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austin
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73d07b8941
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refactor recast pathfinding classes
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2025-05-02 16:54:33 -04:00 |
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austin
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18023872b0
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major pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:29:18 -04:00 |
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austin
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a8a524327c
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ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 12:15:21 -04:00 |
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austin
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af0e30dd95
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ai tool equipping
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 22:21:12 -04:00 |
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austin
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f0ff713413
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ai crafting
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 20:44:31 -04:00 |
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austin
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48622bb08f
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huge ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 20:11:29 -04:00 |
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austin
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4908ea0f44
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ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 12:13:39 -04:00 |
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austin
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4b25c110ee
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ai work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-30 19:23:00 -04:00 |
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austin
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4d6278d21f
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fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-28 16:15:24 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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d39254968f
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melee ai targeting fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 00:48:43 -04:00 |
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austin
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1bdda9c2e4
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change walk component package
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2024-09-03 21:45:14 -04:00 |
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austin
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277b9b6ee3
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logger toggle debug window
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 22:20:09 -04:00 |
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austin
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7775cb5e24
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ai tweaks
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2024-08-15 13:14:02 -04:00 |
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austin
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8fcd0a8f64
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rename move nodes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 13:04:33 -04:00 |
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austin
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89a0df81a5
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melee ai tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 10:46:12 -04:00 |
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austin
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61c5599265
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true behavior trees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 09:52:32 -04:00 |
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austin
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bdec668fb8
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Ai rearchitecture for real btrees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 14:46:38 -04:00 |
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