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								 austin | 5cc5ea5bc9 | recipe validation, loot pool validation, data fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 15:50:56 -04:00 |  | 
			
				
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								 austin | 6c6efbebf6 | spawn item charge fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 14:53:14 -04:00 |  | 
			
				
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								 austin | fec86048ed | spawn item charges | 2025-05-14 14:51:34 -04:00 |  | 
			
				
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								 austin | 2f51269148 | recipes in parent entities support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 14:36:43 -04:00 |  | 
			
				
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								 austin | c9691beaa9 | fix window framebuffer scrunching bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 13:17:13 -04:00 |  | 
			
				
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								 austin | 43bb67ca57 | item work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 13:10:43 -04:00 |  | 
			
				
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								 austin | f6fe44b178 | inventory ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 12:55:38 -04:00 |  | 
			
				
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								 austin | ce10e81ca5 | warnings->debugs on client inv state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-14 12:46:49 -04:00 |  | 
			
				
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								 austin | a3ab967b1c | fix move util on client inventory side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 12:42:57 -04:00 |  | 
			
				
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								 austin | ea86e06734 | work on unifying inventory transforms 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 12:31:07 -04:00 |  | 
			
				
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								 austin | 2173f96b0b | flip inventory util error checking paradigm 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 11:41:56 -04:00 |  | 
			
				
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								 austin | 0cb08e3d42 | break up inventoryutils | 2025-05-14 11:36:49 -04:00 |  | 
			
				
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								 austin | 91dd628cbb | inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 11:25:42 -04:00 |  | 
			
				
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								 austin | 7bcbe5d293 | toolbar uses unified item transfer flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 16:48:04 -04:00 |  | 
			
				
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								 austin | 198ce812bd | unified item transfer flow | 2025-05-13 16:45:21 -04:00 |  | 
			
				
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								 austin | 676494ff20 | multiple inventory windows drawing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 15:56:29 -04:00 |  | 
			
				
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								 austin | 6dddeadee5 | natural inventory panel wrapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-13 15:00:53 -04:00 |  | 
			
				
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								 austin | 03baa714d8 | fix window yoga framebuffer resize bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 14:52:27 -04:00 |  | 
			
				
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								 austin | 7c9c15ff05 | open inventory entities ui on client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 14:43:38 -04:00 |  | 
			
				
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								 austin | 4d9ac7aae7 | rename main inventory window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 14:33:05 -04:00 |  | 
			
				
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								 austin | e734ce368b | move player inventory window to menu package | 2025-05-13 14:32:22 -04:00 |  | 
			
				
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								 austin | 9ef6ab626e | fix toolbar preview for non-player entities | 2025-05-13 14:30:08 -04:00 |  | 
			
				
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								 austin | bea7626042 | debug ui for natural inventory state | 2025-05-13 14:28:49 -04:00 |  | 
			
				
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								 austin | 5c062ac984 | interact with inventory objects 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 14:19:47 -04:00 |  | 
			
				
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								 austin | e68e637a84 | inventory data definition | 2025-05-13 14:15:45 -04:00 |  | 
			
				
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								 austin | 1a9bd8daa5 | wheat plants in forest 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 14:06:23 -04:00 |  | 
			
				
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								 austin | 595dac8e4b | id collision validation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 13:53:18 -04:00 |  | 
			
				
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								 austin | 46d526a26d | display name for all common entity data | 2025-05-13 13:49:01 -04:00 |  | 
			
				
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								 austin | 4847528e48 | crops loot behavior 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 12:58:15 -04:00 |  | 
			
				
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								 austin | fe655fdd1f | fix loading into level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 12:38:16 -04:00 |  | 
			
				
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								 austin | b43d795a23 | growing component scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 12:31:29 -04:00 |  | 
			
				
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								 austin | 7f33ba6348 | moving data classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:32:37 -04:00 |  | 
			
				
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								 austin | 155c51722d | server can apply state collections now 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:16:40 -04:00 |  | 
			
				
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								 austin | 822424af3f | fix foliage seed handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:08:06 -04:00 |  | 
			
				
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								 austin | d56d08204c | creature template to object template 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:47:31 -04:00 |  | 
			
				
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								 austin | 7217b5a5ba | block cursor size update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:35:54 -04:00 |  | 
			
				
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								 austin | 9156844657 | small code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:32:15 -04:00 |  | 
			
				
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								 austin | d733b3c46f | fix lotta bugs | 2025-05-11 15:25:11 -04:00 |  | 
			
				
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								 austin | 3df3beafba | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 14:12:10 -04:00 |  | 
			
				
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								 austin | fa4fd1e106 | repairability validation check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-11 13:38:20 -04:00 |  | 
			
				
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								 austin | 76dcc4540e | potential thread hanging fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-11 13:23:19 -04:00 |  | 
			
				
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								 austin | b1c6ac6a4e | lotta macro work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 13:17:51 -04:00 |  | 
			
				
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								 austin | 9ba0e7d881 | serialization inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 12:44:37 -04:00 |  | 
			
				
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								 austin | fa9bc77638 | macro sim triggers acquire item tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:32:19 -04:00 |  | 
			
				
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								 austin | 6692e9261f | item acquisition work | 2025-05-10 18:27:07 -04:00 |  | 
			
				
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								 austin | 75ec43a54f | structure work with macro data and characters 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:10:34 -04:00 |  | 
			
				
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								 austin | 6f72167d68 | move macro data around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:00:16 -04:00 |  | 
			
				
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								 austin | 9963c4aa78 | move goal logic to macro sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 17:38:10 -04:00 |  | 
			
				
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								 austin | c893e0568a | reintroduce macro sim scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:50:49 -04:00 |  | 
			
				
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								 austin | bc2ecadf64 | character service singleton 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:34:52 -04:00 |  |