Commit Graph

145 Commits

Author SHA1 Message Date
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
7efa0acf70 more controls fixes 2022-02-18 00:01:12 -05:00
austin
592a828c25 fix movement controls 2022-02-17 23:42:24 -05:00
austin
ac8a3a665a Controls refactor 2022-02-17 18:46:01 -05:00
austin
dc0b6efa43 skysphere 2022-02-17 17:28:20 -05:00
austin
5be3c9c2d5 Rotation tree 2022-02-17 00:09:12 -05:00
austin
f5790b6947 fix strafe<->movement ordering 2022-02-16 23:51:58 -05:00
austin
9a8ef5d586 fix ridiculous movement bug start arena skybox 2022-02-16 23:49:11 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
84534e3ceb Refactor setTargetable function 2021-11-19 23:37:16 -05:00
austin
69c7ba3d39 Complete item equip/dequip 2021-11-19 23:17:38 -05:00
austin
d1c0791e48 AMAZING bug with attaching collidable items 2021-11-19 22:44:25 -05:00
austin
992ef0d159 Tweaking attacking 2021-11-19 22:08:34 -05:00
austin
9228fd43ee Overhaul human animations 2021-11-19 21:01:26 -05:00
austin
f9d5f0a51c Add sprinting 2021-11-16 18:42:57 -05:00
austin
c571e736cb Crosshair lock on logic 2021-11-16 00:50:59 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
ad04661533 In game ui 2021-11-06 23:35:03 -04:00
austin
bb3dae9814 Collision engine tweaks, crosshair+bow change 2021-11-05 00:08:12 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
14d096230a ui is stupid 2021-10-23 22:45:27 -04:00
austin
e18e342492 Fix server part of entity instancing 2021-08-01 22:51:42 -04:00
austin
3388325838 Fix rendering bug 2021-08-01 21:45:20 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
austin
908de02404 Disable control during loading screen 2021-07-10 00:01:04 -04:00
austin
61aace7b37 Network fixes & sync attack over network 2021-07-05 15:17:49 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
f66dab4f5f Movement tree network streaming 2021-06-27 22:56:12 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00
austin
6bea0cc24f Working on getting items streaming over net 2021-06-20 19:41:35 -04:00
austin
aba735dac0 fixing my dumbass bugs 2021-06-20 00:02:17 -04:00
austin
c13f137f68 Mid terrain net stream / starting worldgen 2021-06-19 01:59:59 -04:00
austin
444bda5394 Terrain Streaming over network 2021-06-14 00:17:37 -04:00
austin
ba494b32b5 Use telephone for networking code 2021-06-11 23:13:45 -04:00
austin
7379afbbc7 Hitboxes! 2021-06-06 01:59:51 -04:00
austin
607abd392c Basic ui is working! :D 2021-06-03 17:40:30 -04:00
austin
bde5a77131 Basic menus 2021-06-02 00:32:47 -04:00
austin
f4a7a8d513 Text boxes render! 2021-06-01 22:41:16 -04:00
austin
329420ae94 Fix controls not firing network events 2021-05-26 19:53:53 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00
austin
f684d1c722 Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
2021-05-16 18:20:02 -04:00