austin
|
3323e16971
|
roads applied to voxel gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-18 19:17:37 -04:00 |
|
austin
|
bf8e54e991
|
shuffle data packages
|
2025-05-18 12:45:03 -04:00 |
|
austin
|
cafc5f25c8
|
capsule-block collision correction
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-16 10:29:41 -04:00 |
|
austin
|
7f33ba6348
|
moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-11 16:32:37 -04:00 |
|
austin
|
6f72167d68
|
move macro data around
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-05-10 18:00:16 -04:00 |
|
austin
|
51f9cde57f
|
macro character spawning work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-06 16:03:28 -04:00 |
|
austin
|
77a564b0e5
|
more code cleanupi
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-05-05 22:21:19 -04:00 |
|
austin
|
6339181aec
|
pathfinding work + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-04 16:00:32 -04:00 |
|
austin
|
e33c57f983
|
pathfinding work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-05-03 19:44:11 -04:00 |
|
austin
|
68294ab636
|
voxel pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-03 16:33:57 -04:00 |
|
austin
|
18023872b0
|
major pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-02 16:29:18 -04:00 |
|
austin
|
4b8aa104b5
|
DB characters store items
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-30 18:38:18 -04:00 |
|
austin
|
c083aaf05f
|
fab items
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 21:39:48 -04:00 |
|
austin
|
ec7c1371c2
|
cleaning up dead code
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 20:54:15 -04:00 |
|
austin
|
a977168ad9
|
various work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 16:14:06 -04:00 |
|
austin
|
8859b639ca
|
fix terrain+block storage/retrieval
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-27 14:31:32 -04:00 |
|
austin
|
69a5e07818
|
exporting block prefabs to compressed files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-26 11:07:33 -04:00 |
|
austin
|
80924671de
|
macro data work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-25 15:32:23 -04:00 |
|
austin
|
8e2c86397b
|
macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:48:09 -04:00 |
|
austin
|
522910b64f
|
server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:28:27 -04:00 |
|
austin
|
6704454ac5
|
script cache busting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-05 17:19:42 -04:00 |
|
austin
|
21c73c6672
|
rocky plains biome
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 13:37:25 -04:00 |
|
austin
|
a1aef00d23
|
fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 20:01:58 -04:00 |
|
austin
|
67212d6003
|
better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 17:10:53 -04:00 |
|
austin
|
86b0de24e6
|
WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:03:21 -04:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|
austin
|
5fee2d06af
|
Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 16:47:33 -05:00 |
|
austin
|
dc00a20bb0
|
reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 13:31:15 -05:00 |
|
austin
|
d84a993739
|
font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 18:14:26 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
d0235a01d6
|
major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-15 15:10:42 -05:00 |
|
austin
|
c2aacdd2ae
|
more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 16:08:26 -05:00 |
|
austin
|
8ddbe36b3d
|
terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 12:22:46 -05:00 |
|
austin
|
183c98367c
|
WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 11:11:41 -05:00 |
|
austin
|
1b5d6c1795
|
Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 10:23:49 -05:00 |
|
austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
|
austin
|
4d6278d21f
|
fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-28 16:15:24 -04:00 |
|
austin
|
70f7a78626
|
biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 15:30:27 -04:00 |
|
austin
|
4b41ac823c
|
texture atlasing for particle system
studiorailgun/Renderer/pipeline/head Build queued...
|
2024-09-19 23:13:18 -04:00 |
|
austin
|
8408d84055
|
massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 18:51:51 -04:00 |
|
austin
|
5e06dbe786
|
scaled foliage cell generation
|
2024-09-11 20:54:04 -04:00 |
|
austin
|
8430439509
|
foliage manager fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-11 19:02:53 -04:00 |
|
austin
|
ce8261aa13
|
octree foliage work
|
2024-09-11 17:33:21 -04:00 |
|
austin
|
706d25de56
|
3d spline implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 01:32:21 -04:00 |
|
austin
|
73a5d79bc2
|
tests, datastructure, debug work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-08 21:39:54 -04:00 |
|
austin
|
ef0c2ee7ca
|
octree implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-22 18:03:48 -04:00 |
|
austin
|
b37ee6c45f
|
netconfig file support
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 17:43:25 -04:00 |
|
austin
|
3782145fb3
|
fix builds
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 09:33:27 -04:00 |
|
austin
|
ee15dd2366
|
client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-11 19:31:43 -04:00 |
|
austin
|
07a708edfc
|
architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-10 14:43:00 -04:00 |
|