austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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a32f6200cc
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fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 15:49:52 -05:00 |
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austin
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86e61b7a0e
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Convert volumetric + shadow pass to entity tags
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 18:38:40 -05:00 |
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austin
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4d6278d21f
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fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-28 16:15:24 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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b0a92ba6e1
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server data cell readiness fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 19:49:21 -04:00 |
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austin
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f9d3541ce8
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shadow map properly rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 15:33:56 -04:00 |
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austin
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29299a7781
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add saving framebuffers
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2024-07-03 14:55:24 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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9196568a20
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Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-10 11:11:39 -04:00 |
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