austin
2b715ab325
rename client gravity tree name
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 21:04:54 -04:00
austin
fbbd93df8d
run latest netcode gen
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 20:59:35 -04:00
austin
8c0a7697d0
block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 18:41:33 -04:00
austin
e671cda62d
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
4ae09e7afb
network fixes, documentation, etc
2024-06-07 19:42:48 -04:00
austin
a30ac75573
work on moving hitboxes to ode4j handling
2024-06-07 17:50:49 -04:00
austin
b1d79dbc16
hitboxes - refactoring work, documentation
2024-05-26 13:28:11 -04:00
austin
29f5496e23
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-24 22:52:42 -04:00
austin
bd244b151d
movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-13 10:17:35 -04:00
austin
341d5683cf
camera movement work + freecam terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-12 12:42:12 -04:00
austin
baf7bf976d
first person camera
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 22:13:08 -04:00
austin
ac12b3f5a8
async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
cfbd4c05ce
fix tree data
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 19:11:26 -04:00
austin
696f1175bb
saving items to disk
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 17:06:04 -04:00
austin
72bacc826a
small save fix for fresh install
2024-05-05 17:01:08 -04:00
austin
74b3140344
start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 16:52:03 -04:00
austin
a241d97d33
texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-04 16:11:18 -04:00
austin
f7ac8d908e
fix grass not moving with player
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-30 19:41:05 -04:00
austin
0d26c404ee
fix audio playing for too long
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-22 22:31:20 -04:00
austin
45bb4a44e0
control repeat fix + data tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 23:19:56 -04:00
austin
2fbfaf4887
catch ode4j error
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 22:20:35 -04:00
austin
d9e0b2a9e5
cursor fix
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 21:49:26 -04:00
austin
3bfcc4c5d1
grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 21:12:19 -04:00
austin
172030b95d
documentation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 18:02:13 -04:00
austin
a1d03ef59e
Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 17:41:50 -04:00
austin
597a969151
documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
788a71d1e1
environment controls in level editor
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 22:18:22 -04:00
austin
34403c3155
UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 14:15:04 -04:00
austin
3e5cade90e
searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
9d914e51c4
move window class
2024-04-06 15:59:22 -04:00
austin
7c8e536f80
bare minimum working ui update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-04 18:15:10 -04:00
austin
45ce4ca9a9
rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 21:51:11 -04:00
austin
38fc3068a7
attempt fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 15:51:49 -04:00
austin
b86217a285
version bump lwjgl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 15:48:23 -04:00
austin
1163f034eb
ui refactoring, hoverstate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 15:00:18 -04:00
austin
6f8e44f325
menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 13:19:02 -04:00
austin
b711111589
Remotery + extensive profiler usage
2024-03-23 23:19:06 -04:00
austin
a5c1667d9f
Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
362de5bee9
refactor btree interface location
2024-03-21 20:37:47 -04:00
austin
aa1e7fa117
Defer physics overhaul 4 for larger timeblock
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 20:31:12 -04:00
austin
4fd56da7df
Disable hrtf temporarily as its maybe causing hw issues
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 20:05:32 -04:00
austin
46ec60e5a9
fix actor panel rendering
2024-03-21 20:01:42 -04:00
austin
20c0bff89d
refactor ui framework to use openglstate
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:51:42 -04:00
austin
37a4cd7dd6
Make debug sp work eventually load
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:12:29 -04:00
austin
8c1607d34b
Provide way to usurp frustum culling on actor
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:01:51 -04:00
austin
ba5537bcf7
ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 18:47:07 -04:00
austin
6b2145ba6e
docs update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 23:04:37 -04:00
austin
58d1d86262
More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 22:00:40 -04:00
austin
512998eb24
Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 21:09:00 -04:00
austin
86edabf4de
player entity debug menu
2024-03-20 18:57:48 -04:00
austin
077cffa2e2
smooth fluid voxel animation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 08:50:32 -04:00
austin
db8ad7d10a
Fix ghost water in the sky
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-19 20:53:41 -04:00
austin
bfd7690403
fix fluid chunk model creating and flickering
2024-03-19 20:03:21 -04:00
austin
7ab0debc45
basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:54:33 -04:00
austin
97edfacd41
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
f328d16bab
sending grass half-baked because I want water
2024-03-17 15:20:30 -04:00
austin
41f2675e43
Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-13 17:47:21 -04:00
austin
15e10ad83e
intelligently place foliage
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-12 22:55:33 -04:00
austin
9196568a20
Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 11:11:39 -04:00
austin
c03b9b91ea
model refresh
2024-03-09 20:45:33 -05:00
austin
76875cb8cb
Massive mesh refactor
2024-03-09 20:05:47 -05:00
austin
027c93d4c7
Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:40:40 -05:00
austin
39134f9693
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
7bf26fb47a
finish bar graph implementation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:26:28 -05:00
austin
ffbbd15a5e
documentation, gitignore update, start on bar plot
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:02:33 -05:00
austin
62e727cdea
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
cb0ef5f59e
initial imgui addition
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:24:21 -05:00
austin
3e6d918f16
documentation work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 19:04:20 -05:00
austin
5356b3e325
Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 19:14:17 -05:00
austin
9407c13217
Font work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
4671a295f5
jenkinsdebug1 ( #135 )
...
studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
a5a669da90
Fix arena mode infinite load
2024-02-25 22:11:41 -05:00
austin
efa2afa822
Client entity culling
2024-02-25 21:16:29 -05:00
austin
260043092d
significant framerate improvement
2024-02-25 20:43:13 -05:00
austin
fa11fc9bec
Full flow environment generation for gridded chunks
2024-02-25 19:59:40 -05:00
austin
7e2f4feaf5
terrain editing improvement + animation bugfix
2024-02-25 14:27:48 -05:00
austin
45e0c98ee1
Convert gravity tree
2024-02-25 11:49:17 -05:00
austin
b3949e8583
Clean up idle trees
2024-02-24 21:45:32 -05:00
austin
e924511883
synchronization full flow initial implementation
2024-02-24 21:38:29 -05:00
austin
b7d993ddbb
work on synchronization
2023-12-28 15:37:32 -05:00
austin
b0dfee6be0
Sync work
2023-12-28 12:54:18 -05:00
austin
08cd0ec53b
Fix idle tree on server
2023-12-05 22:08:14 -05:00
austin
b2a7b8e93e
Fix idle animation tree not working on client
2023-12-05 22:07:16 -05:00
austin
174126912e
Physics fix
2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc
Model global pretransforms + physics work
2023-12-02 18:24:05 -05:00
austin
f248bf4e2d
debug display fix
2023-11-05 17:24:04 -05:00
austin
e43ce32d70
Docs + fixes
2023-11-05 14:00:39 -05:00
austin
b4426c413b
Physics consolidation
2023-11-05 12:28:19 -05:00
austin
4d15ff3ed5
Remove client ignoring server movement by accident
2023-11-05 10:14:16 -05:00
austin
4506964edd
Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396
Tree work + Documentation work
2023-11-05 10:08:51 -05:00
austin
c63d776cc7
simulation flag
2023-10-22 22:28:14 -04:00
austin
e37b48d267
Tree work + documentation work
2023-10-06 13:22:17 -04:00
austin
cfa0798b69
Branches sway
2023-09-22 23:15:27 -04:00
austin
fe1680b7d9
Trees be freaking out yo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-09-21 19:41:27 -04:00
austin
f113f45317
Proper tree transforms
2023-09-09 14:58:13 -04:00
austin
9811c18cf7
Procedural Tree Trunk code
2023-09-02 19:40:17 -04:00
austin
a16a310b25
Remove hardcoded stuff
2023-07-26 19:14:35 -04:00
austin
8a82598ccc
Fix transparent bug
2023-07-26 19:09:55 -04:00