austin
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6e47b585b2
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texture map fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 12:20:31 -04:00 |
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austin
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a24188e2c0
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comment out full failure pipeline step
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-01 19:54:26 -04:00 |
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austin
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bca1789457
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add more loop debug logs
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 21:08:03 -04:00 |
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austin
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9750091a49
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texture state caching fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 08:53:00 -04:00 |
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austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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859670d3b6
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play audio with block state
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-02 17:08:39 -04:00 |
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austin
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73942b1fa0
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testing work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-01 17:40:52 -04:00 |
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austin
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9941dd333e
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texture map refactor
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2024-07-30 17:31:47 -04:00 |
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austin
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71fb248154
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work towards automated testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-07 23:28:04 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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597a969151
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documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-17 19:34:25 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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58d1d86262
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More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 22:00:40 -04:00 |
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austin
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c03b9b91ea
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model refresh
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2024-03-09 20:45:33 -05:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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027c93d4c7
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Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:40:40 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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a5c9158875
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Model/Mesh pretransforms
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2022-12-30 16:38:06 -05:00 |
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austin
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478acb1f54
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Fix scene collision mesh generation
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2022-12-12 00:25:32 -05:00 |
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austin
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ac2d76cd01
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Collision mesh generation in scene loader
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2022-12-11 12:28:53 -05:00 |
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austin
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9c441a24c4
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Refined anime outline shader
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2022-03-25 16:44:28 -04:00 |
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austin
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413f9c8b8c
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Force reload shaders debug option
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2022-03-18 19:07:55 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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784279e13f
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uninteractable menu
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2022-02-21 17:54:06 -05:00 |
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austin
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e01e628de5
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Shader overwriting
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2022-02-17 22:48:21 -05:00 |
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austin
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4663573cbc
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closes #29
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2021-10-26 18:21:30 -04:00 |
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