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								 austin | 595dac8e4b | id collision validation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 13:53:18 -04:00 |  | 
			
				
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								 austin | 46d526a26d | display name for all common entity data | 2025-05-13 13:49:01 -04:00 |  | 
			
				
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								 austin | 4847528e48 | crops loot behavior 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 12:58:15 -04:00 |  | 
			
				
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								 austin | fe655fdd1f | fix loading into level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 12:38:16 -04:00 |  | 
			
				
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								 austin | b43d795a23 | growing component scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 12:31:29 -04:00 |  | 
			
				
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								 austin | 7f33ba6348 | moving data classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:32:37 -04:00 |  | 
			
				
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								 austin | 155c51722d | server can apply state collections now 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:16:40 -04:00 |  | 
			
				
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								 austin | 822424af3f | fix foliage seed handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:08:06 -04:00 |  | 
			
				
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								 austin | d56d08204c | creature template to object template 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:47:31 -04:00 |  | 
			
				
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								 austin | 7217b5a5ba | block cursor size update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:35:54 -04:00 |  | 
			
				
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								 austin | 9156844657 | small code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:32:15 -04:00 |  | 
			
				
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								 austin | d733b3c46f | fix lotta bugs | 2025-05-11 15:25:11 -04:00 |  | 
			
				
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								 austin | 3df3beafba | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 14:12:10 -04:00 |  | 
			
				
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								 austin | fa4fd1e106 | repairability validation check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-11 13:38:20 -04:00 |  | 
			
				
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								 austin | 76dcc4540e | potential thread hanging fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-11 13:23:19 -04:00 |  | 
			
				
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								 austin | b1c6ac6a4e | lotta macro work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 13:17:51 -04:00 |  | 
			
				
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								 austin | 9ba0e7d881 | serialization inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 12:44:37 -04:00 |  | 
			
				
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								 austin | fa9bc77638 | macro sim triggers acquire item tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:32:19 -04:00 |  | 
			
				
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								 austin | 6692e9261f | item acquisition work | 2025-05-10 18:27:07 -04:00 |  | 
			
				
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								 austin | 75ec43a54f | structure work with macro data and characters 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:10:34 -04:00 |  | 
			
				
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								 austin | 6f72167d68 | move macro data around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:00:16 -04:00 |  | 
			
				
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								 austin | 9963c4aa78 | move goal logic to macro sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 17:38:10 -04:00 |  | 
			
				
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								 austin | c893e0568a | reintroduce macro sim scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:50:49 -04:00 |  | 
			
				
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								 austin | bc2ecadf64 | character service singleton 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:34:52 -04:00 |  | 
			
				
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								 austin | b320bc3e06 | moving classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 15:56:05 -04:00 |  | 
			
				
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								 austin | 3355e65a8c | major character data reorganization | 2025-05-10 15:53:59 -04:00 |  | 
			
				
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								 austin | f07ea76129 | fix ai moving out of sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 14:31:37 -04:00 |  | 
			
				
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								 austin | 0136a78992 | sim work + debug menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 13:59:54 -04:00 |  | 
			
				
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								 austin | 3b46a3ebe9 | debug ability to send characters off map 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-10 12:38:35 -04:00 |  | 
			
				
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								 austin | 51f9cde57f | macro character spawning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-06 16:03:28 -04:00 |  | 
			
				
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								 austin | 6ab5c3de67 | structure scanning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-06 15:12:11 -04:00 |  | 
			
				
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								 austin | 99402e5656 | cleanup todos 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 22:46:56 -04:00 |  | 
			
				
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								 austin | 77a564b0e5 | more code cleanupi 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-05 22:21:19 -04:00 |  | 
			
				
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								 austin | f5ff55898d | code cleanup | 2025-05-05 22:16:23 -04:00 |  | 
			
				
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								 austin | e706c69c75 | start formatting npc intro page 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 20:45:25 -04:00 |  | 
			
				
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								 austin | e3ab44227f | dynamic menu navigation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 20:01:38 -04:00 |  | 
			
				
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								 austin | cbdfb63663 | button element for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:44:07 -04:00 |  | 
			
				
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								 austin | 72673ba08c | style support for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:32:36 -04:00 |  | 
			
				
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								 austin | f1b27c631b | display dialog on button interact with human 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 18:11:20 -04:00 |  | 
			
				
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								 austin | 800c45033b | proof of concept of loading html to define ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 17:53:33 -04:00 |  | 
			
				
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								 austin | c72903794c | code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 17:27:18 -04:00 |  | 
			
				
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								 austin | 4a9d8a4f90 | scaffolding structure scanning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 16:06:59 -04:00 |  | 
			
				
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								 austin | 66eb3a7586 | centralize thread count declarations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 14:36:41 -04:00 |  | 
			
				
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								 austin | 9719576bda | reduce unused imports 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 22:57:44 -04:00 |  | 
			
				
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								 austin | eb7df4093a | block pathing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 19:35:30 -04:00 |  | 
			
				
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								 austin | c0627bf3fb | recursive recipe solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-04 19:01:06 -04:00 |  | 
			
				
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								 austin | d29f51c509 | recipe adjustment + gen change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 18:20:42 -04:00 |  | 
			
				
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								 austin | c9ce7264fa | terrain work | 2025-05-04 18:14:26 -04:00 |  | 
			
				
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								 austin | c9ac7496a5 | performance + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 17:26:14 -04:00 |  | 
			
				
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								 austin | 5d1aebeaf2 | refactor DrawCell ui -> ClientServices ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-04 16:33:51 -04:00 |  |