Commit Graph

47 Commits

Author SHA1 Message Date
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
fda4a9584b Terrain generation improvements 2023-05-28 13:07:29 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
5874cac33b improve airplane movement + fix camera calculation 2023-01-01 23:53:58 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00
austin
678b2803fd random sp world option 2022-10-10 20:51:23 -04:00
austin
a957a3f0ca Logger changes 2022-05-17 16:21:24 -04:00
austin
2fa8099d67 allow temporary dir for testing database off nas 2022-05-07 01:34:28 -04:00
austin
331375f51d database work 2022-05-05 23:29:41 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
58af388243 Flesh out requesting playable races 2022-05-02 20:26:43 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
d85610ab17 Improvement on rigid body rotation 2022-03-29 22:42:27 -04:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
3b31303078 Create basic world stuff 2021-10-24 18:41:45 -04:00
austin
194592c18d Work on integrating sqlite 2021-10-23 16:22:01 -04:00
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
dd51345a5a Work on saves 2021-08-01 19:10:24 -04:00
austin
1a4b00a138 Fall Oaks 2021-07-27 01:23:51 -04:00
austin
2ed2ab063a Chunk physics loading/unloading/radius 2021-07-23 01:35:42 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
5eae8dee7a Fix desynced hitboxes with animations 2021-06-28 22:40:41 -04:00
austin
3d0acb530e Managing textures in asset manager 2021-06-28 00:41:42 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00
austin
6bea0cc24f Working on getting items streaming over net 2021-06-20 19:41:35 -04:00
austin
64928852ba Redo file loading / builds proper jar now 2021-06-20 14:29:54 -04:00
austin
2926f8b49b Terrain streaming, begin work on world gen/sim 2021-06-19 23:15:34 -04:00
austin
c13f137f68 Mid terrain net stream / starting worldgen 2021-06-19 01:59:59 -04:00
austin
329420ae94 Fix controls not firing network events 2021-05-26 19:53:53 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00
austin
f684d1c722 Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
2021-05-16 18:20:02 -04:00
satellite
0f8609079a Fix null pointer on localconfig existence check 2021-04-05 22:29:59 -04:00
satellite
c265b71e8b Localconfig generation and updates 2021-04-05 22:26:46 -04:00
satellite
4ced329a47 Basic chunking done 2021-04-04 14:58:22 -04:00
satellite
5d4e5bc775 Terrain chunking wip 2021-04-02 19:51:48 -04:00
satellite
34c5776296 Refactoring, terrain, lots of changes 2021-04-01 23:08:49 -04:00
satellite
40c66f713c Major refactor, remove IS stuff 2021-03-17 00:39:34 -04:00