Commit Graph

35 Commits

Author SHA1 Message Date
austin
4eb4fba8a0 adjust physics numbers
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-13 18:20:04 -04:00
austin
55eacf2c1b parshapes fixes, jump/fall state reorg
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-09 19:47:42 -04:00
austin
eff082ca76 fall tree tests, testing utils, assertion macros
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2024-09-05 16:00:36 -04:00
austin
f78c8b6633 falling tests
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-05 00:13:50 -04:00
austin
8d6b4f71b8 cleanup autogen bug 2024-07-31 17:30:30 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00
austin
45e0c98ee1 Convert gravity tree 2024-02-25 11:49:17 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
32d8fe21cc More physics debugging 2022-03-30 23:28:27 -04:00
austin
470996d8f1 VERY promising results 2022-03-30 22:55:29 -04:00
austin
0bf0418fa7 torquevec/torquemag are off 2022-03-29 23:03:20 -04:00
austin
d85610ab17 Improvement on rigid body rotation 2022-03-29 22:42:27 -04:00
austin
3c10c0bf85 Stab at rigid body rotations 2022-03-29 20:27:54 -04:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
c2380b0bdc Fix misaligned physics problem 2021-11-07 17:41:26 -05:00
austin
bb3dae9814 Collision engine tweaks, crosshair+bow change 2021-11-05 00:08:12 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00