| 
							
							
								 austin | 4eb4fba8a0 | adjust physics numbers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 18:20:04 -04:00 |  | 
			
				
					| 
							
							
								 austin | 55eacf2c1b | parshapes fixes, jump/fall state reorg 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 19:47:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | eff082ca76 | fall tree tests, testing utils, assertion macros 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:00:36 -04:00 |  | 
			
				
					| 
							
							
								 austin | f78c8b6633 | falling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:13:50 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8d6b4f71b8 | cleanup autogen bug | 2024-07-31 17:30:30 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2b68231789 | scene/save refactor | 2024-07-13 21:11:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
					| 
							
							
								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | 362de5bee9 | refactor btree interface location | 2024-03-21 20:37:47 -04:00 |  | 
			
				
					| 
							
							
								 austin | 45e0c98ee1 | Convert gravity tree | 2024-02-25 11:49:17 -05:00 |  | 
			
				
					| 
							
							
								 austin | 174126912e | Physics fix | 2023-12-02 22:19:17 -05:00 |  | 
			
				
					| 
							
							
								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | b4426c413b | Physics consolidation | 2023-11-05 12:28:19 -05:00 |  | 
			
				
					| 
							
							
								 austin | c71f4fecad | Physics fixes | 2023-07-14 22:10:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | a8941c5de7 | Networked terrain editing | 2023-06-13 18:50:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | 01fb472585 | Adding terrain | 2023-06-08 12:27:19 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8f06a025f0 | First terrain commit | 2023-06-03 17:27:30 -04:00 |  | 
			
				
					| 
							
							
								 austin | ebec7a373e | Separation of client and server logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-05-20 19:18:09 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5574d9caed | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 |  | 
			
				
					| 
							
							
								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
					| 
							
							
								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  | 
			
				
					| 
							
							
								 austin | cf9588f24f | equipping networking partway | 2022-06-06 18:11:05 -04:00 |  | 
			
				
					| 
							
							
								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | 32d8fe21cc | More physics debugging | 2022-03-30 23:28:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | 470996d8f1 | VERY promising results | 2022-03-30 22:55:29 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0bf0418fa7 | torquevec/torquemag are off | 2022-03-29 23:03:20 -04:00 |  | 
			
				
					| 
							
							
								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3c10c0bf85 | Stab at rigid body rotations | 2022-03-29 20:27:54 -04:00 |  | 
			
				
					| 
							
							
								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
					| 
							
							
								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
					| 
							
							
								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  |