austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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7e2f4feaf5
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terrain editing improvement + animation bugfix
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2024-02-25 14:27:48 -05:00 |
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austin
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45e0c98ee1
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Convert gravity tree
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2024-02-25 11:49:17 -05:00 |
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austin
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b3949e8583
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Clean up idle trees
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2024-02-24 21:45:32 -05:00 |
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austin
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e924511883
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synchronization full flow initial implementation
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2024-02-24 21:38:29 -05:00 |
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austin
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b7d993ddbb
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work on synchronization
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2023-12-28 15:37:32 -05:00 |
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austin
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174126912e
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Physics fix
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2023-12-02 22:19:17 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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e43ce32d70
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Docs + fixes
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2023-11-05 14:00:39 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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4d15ff3ed5
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Remove client ignoring server movement by accident
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2023-11-05 10:14:16 -05:00 |
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austin
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4673e09396
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Tree work + Documentation work
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2023-11-05 10:08:51 -05:00 |
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austin
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8a82598ccc
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Fix transparent bug
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2023-07-26 19:09:55 -04:00 |
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austin
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c71f4fecad
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Physics fixes
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2023-07-14 22:10:38 -04:00 |
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austin
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7d4b3b1a97
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Synchronization codegen work
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2023-06-25 14:13:36 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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ec9203b8d2
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Work towards simplifying netcode for btrees
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2023-04-22 19:20:32 -04:00 |
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austin
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5574d9caed
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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1dcb3df6a8
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Jet shooting
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2023-01-05 22:56:43 -05:00 |
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austin
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5874cac33b
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improve airplane movement + fix camera calculation
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2023-01-01 23:53:58 -05:00 |
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austin
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9d9adea61f
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Fix airplane movement
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2022-12-30 14:18:23 -05:00 |
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austin
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6b29863016
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Airplane movement tree/jet asset
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2022-12-29 21:43:13 -05:00 |
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austin
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ac2d76cd01
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Collision mesh generation in scene loader
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2022-12-11 12:28:53 -05:00 |
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austin
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ec66db9c08
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ui debug tools,macos settings,javascript engine
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2022-12-06 20:01:53 -05:00 |
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austin
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2049692634
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partway to floating island object
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2022-06-15 15:53:40 -04:00 |
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austin
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f41f994fc1
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ui fix client side, verify server side sync
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2022-06-07 13:21:45 -04:00 |
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austin
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9bb6e5b2ad
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client side transforms working outside of ui
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2022-06-07 13:18:25 -04:00 |
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austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
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a957a3f0ca
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Logger changes
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2022-05-17 16:21:24 -04:00 |
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austin
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4499a9e534
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basic inventory networking
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2022-05-17 14:27:54 -04:00 |
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austin
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611ea8c0de
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fix movement tree networking again
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2022-05-10 17:14:11 -04:00 |
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austin
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d8fccbe955
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remove loose println
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2022-05-10 14:53:08 -04:00 |
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austin
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55cebdf33a
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implement attach point offset and tweak human
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2022-05-09 22:28:12 -04:00 |
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austin
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0d3e242188
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work to debug broken movement tree
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2022-05-09 17:10:38 -04:00 |
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austin
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e35599606b
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iron out frame timing in attack tree
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2022-05-05 01:48:41 -04:00 |
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austin
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6a3bedf808
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Respawn system
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2022-04-27 21:01:35 -04:00 |
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austin
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2764522b16
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store damage counter in item.json
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2022-04-27 17:58:35 -04:00 |
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austin
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c0c0e81327
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Minor time update
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2022-04-23 22:10:14 -04:00 |
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austin
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244b0f42b1
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handle more network enums
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2022-04-21 22:51:15 -04:00 |
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austin
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0bc7091bf2
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networking architecture/documentation overhaul
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2022-04-21 22:14:29 -04:00 |
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austin
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a8644582cb
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Time update
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2022-04-03 00:21:42 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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de77ead36e
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rotator system
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2022-04-02 22:27:34 -04:00 |
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