Commit Graph

721 Commits

Author SHA1 Message Date
austin
8c0a7697d0 block synchronization
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2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-24 22:52:42 -04:00
austin
bd244b151d movement tree networking work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-13 10:17:35 -04:00
austin
341d5683cf camera movement work + freecam terrain editing
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-12 12:42:12 -04:00
austin
baf7bf976d first person camera
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 22:13:08 -04:00
austin
ac12b3f5a8 async load texture atlas
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
cfbd4c05ce fix tree data
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 19:11:26 -04:00
austin
696f1175bb saving items to disk
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 17:06:04 -04:00
austin
72bacc826a small save fix for fresh install 2024-05-05 17:01:08 -04:00
austin
74b3140344 start work on synchronizing attack
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 16:52:03 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-04 16:11:18 -04:00
austin
f7ac8d908e fix grass not moving with player
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-30 19:41:05 -04:00
austin
0d26c404ee fix audio playing for too long
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-22 22:31:20 -04:00
austin
45bb4a44e0 control repeat fix + data tweaks
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 23:19:56 -04:00
austin
2fbfaf4887 catch ode4j error
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 22:20:35 -04:00
austin
d9e0b2a9e5 cursor fix
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 21:49:26 -04:00
austin
3bfcc4c5d1 grass fix
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 21:12:19 -04:00
austin
172030b95d documentation
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 18:02:13 -04:00
austin
a1d03ef59e Fix items networking
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 17:41:50 -04:00
austin
597a969151 documentation, bug fixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
788a71d1e1 environment controls in level editor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 22:18:22 -04:00
austin
34403c3155 UI work for level editor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 14:15:04 -04:00
austin
3e5cade90e searchable voxel selection ui
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
9d914e51c4 move window class 2024-04-06 15:59:22 -04:00
austin
7c8e536f80 bare minimum working ui update
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-04 18:15:10 -04:00
austin
cec82a6c67 gitignore update
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 22:03:09 -04:00
austin
f36e667301 remove default level from master 2024-03-24 22:02:31 -04:00
austin
45ce4ca9a9 rudimentary scene saving
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 21:51:11 -04:00
austin
ee6d310e91 store doxygen log instead of stdout
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 15:55:50 -04:00
austin
38fc3068a7 attempt fix testing
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 15:51:49 -04:00
austin
b86217a285 version bump lwjgl
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2024-03-24 15:48:23 -04:00
austin
1163f034eb ui refactoring, hoverstate
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2024-03-24 15:00:18 -04:00
austin
6f8e44f325 menu refactoring
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2024-03-24 13:19:02 -04:00
austin
dffd02853d move progress item
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2024-03-23 23:21:39 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
c9b48a2ea5 Merge pull request 'physicsOverhaul4' (#2) from physicsOverhaul4 into master
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studiorailgun/Renderer/pipeline/head This commit looks good
Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/2
2024-03-23 17:46:26 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00
austin
aa1e7fa117 Defer physics overhaul 4 for larger timeblock
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 20:31:12 -04:00
austin
4fd56da7df Disable hrtf temporarily as its maybe causing hw issues
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 20:05:32 -04:00
austin
46ec60e5a9 fix actor panel rendering 2024-03-21 20:01:42 -04:00
austin
20c0bff89d refactor ui framework to use openglstate
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:51:42 -04:00
austin
37a4cd7dd6 Make debug sp work eventually load
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:12:29 -04:00
austin
8c1607d34b Provide way to usurp frustum culling on actor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:01:51 -04:00
austin
ba5537bcf7 ground move refactor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 18:47:07 -04:00
austin
742231a5de doxygen update
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 23:09:14 -04:00