austin
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3d6b71bf01
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initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:58:15 -04:00 |
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austin
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78978c7f54
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refactor + fix regression
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-17 19:09:33 -04:00 |
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austin
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985e4881c1
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post processing pipeline + blur
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-16 19:05:50 -04:00 |
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austin
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3c64166798
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ui work, entity packet fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-16 17:05:53 -04:00 |
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austin
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79e2fdf512
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-15 10:56:09 -04:00 |
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austin
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efd2ff1bb7
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fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-14 21:45:51 -04:00 |
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austin
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4eb4fba8a0
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adjust physics numbers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 18:20:04 -04:00 |
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austin
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b761299c29
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 09:30:21 -04:00 |
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austin
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cdd44bd362
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bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:13:34 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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5fce9bc292
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dbody entity key refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-11 21:11:00 -04:00 |
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austin
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211389812d
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display blank item slot under dragged item panel
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 15:15:41 -04:00 |
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austin
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44b70f4ce6
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jump/fall/land animation consistency fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 13:24:14 -04:00 |
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austin
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55eacf2c1b
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parshapes fixes, jump/fall state reorg
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 19:47:42 -04:00 |
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austin
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d9d2a74f68
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eventual fall tree synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 18:32:34 -04:00 |
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austin
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99a7434557
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min fall frames to block attack
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2024-09-09 18:25:38 -04:00 |
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austin
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9301996bac
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movement penalty on swinging weapon
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 18:14:19 -04:00 |
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austin
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f4f288c8d5
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recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-09 17:08:02 -04:00 |
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austin
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199d1b925c
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null check on server setter packet send
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 16:53:39 -04:00 |
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austin
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eff082ca76
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fall tree tests, testing utils, assertion macros
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 16:00:36 -04:00 |
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austin
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f78c8b6633
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falling tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 00:13:50 -04:00 |
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austin
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f457decb5f
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rename client fall tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 21:37:29 -04:00 |
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austin
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4571adc4a7
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move tree package
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 21:32:52 -04:00 |
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austin
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ebcf0865ee
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server sync sprint tree
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2024-09-03 22:36:30 -04:00 |
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austin
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c783550ee5
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rename client sprint tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-03 21:47:03 -04:00 |
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austin
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21d94327f8
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move sprint tree
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2024-09-03 21:46:34 -04:00 |
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austin
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1bdda9c2e4
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change walk component package
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2024-09-03 21:45:14 -04:00 |
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austin
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7c363143f2
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update assumptions about facing vector on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 19:19:24 -04:00 |
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austin
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b1612cc943
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hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 18:30:26 -04:00 |
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austin
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67a90d1e02
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test client ability to attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 12:15:21 -04:00 |
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austin
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0a74bed5d6
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network entity id translation fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 12:20:30 -04:00 |
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austin
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af4d1317fc
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particle work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-18 18:27:23 -04:00 |
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austin
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b2f7a3a232
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particle work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-18 10:36:46 -04:00 |
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austin
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d41f3f2b16
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synchronization rotation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 18:11:59 -04:00 |
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austin
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893752098e
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add angularly static collidables
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 16:02:25 -04:00 |
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austin
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1314ceac06
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attack bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 15:55:21 -04:00 |
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austin
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51e028d9bb
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fixes
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2024-08-16 15:52:02 -04:00 |
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austin
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e7851508fd
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fix inventory controls
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 15:13:15 -04:00 |
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austin
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74167038f7
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server tlc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 08:04:44 -04:00 |
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austin
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37db40dc22
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viewmodel fps fix, audio fix, docs
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 18:23:00 -04:00 |
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austin
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d15ba2445a
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client animation offset by network delay
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 16:46:10 -04:00 |
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austin
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e9257784c6
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audio debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 15:36:06 -04:00 |
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austin
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4db2de576a
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Walk tree
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2024-08-15 13:03:41 -04:00 |
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austin
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89a0df81a5
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melee ai tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 10:46:12 -04:00 |
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austin
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61c5599265
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true behavior trees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 09:52:32 -04:00 |
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austin
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bdec668fb8
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Ai rearchitecture for real btrees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 14:46:38 -04:00 |
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austin
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b0277f9f74
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properly delete entities on the server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 13:33:29 -04:00 |
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austin
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b36168bb14
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strafing work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 12:58:44 -04:00 |
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austin
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830d2071df
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remove movement restriction on attack
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2024-08-13 16:12:32 -04:00 |
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austin
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25fff94029
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delete entity on death
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-13 16:08:46 -04:00 |
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austin
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1ca9c60640
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hitbox collision debounce work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-13 15:51:46 -04:00 |
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austin
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0b2086a1d4
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multiple hitboxes per bone + data fixes
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2024-08-13 14:09:18 -04:00 |
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austin
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06b068643e
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hitbox offsets
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-13 12:39:53 -04:00 |
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austin
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902680ad16
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movement tweaks, upright tree fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 21:49:51 -04:00 |
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austin
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d25e07f35a
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server rotation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 20:52:41 -04:00 |
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austin
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b1b3d90b70
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movement anim interrupt, debug hit work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 17:57:26 -04:00 |
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austin
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ea3518300f
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add always upright tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 16:59:02 -04:00 |
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austin
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5f15690453
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fix hitcapsule misalignment
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2024-08-12 15:32:17 -04:00 |
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austin
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8e6c9e97b0
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block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 13:07:40 -04:00 |
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austin
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ee15dd2366
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client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-11 19:31:43 -04:00 |
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austin
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438766d052
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moving files around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-10 18:00:53 -04:00 |
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austin
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07a708edfc
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architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-10 14:43:00 -04:00 |
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austin
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9349b35596
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equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 21:05:27 -04:00 |
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austin
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4ff8f1a5d0
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math overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 18:00:56 -04:00 |
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austin
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ab4b64942d
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jump sfx, walk audio fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:46:24 -04:00 |
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austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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2ebeb71f86
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reading wavs
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-06 19:48:12 -04:00 |
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austin
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920f3912de
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attack animation sounds
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-06 13:27:44 -04:00 |
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austin
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cdfa594c06
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more ui and bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 17:21:17 -04:00 |
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austin
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aca8c36732
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server play equiped animations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 16:24:20 -04:00 |
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austin
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056e631240
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dual-hand equipping animation logic
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 16:18:35 -04:00 |
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austin
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cacc8dc57f
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small movement work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 12:18:06 -04:00 |
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austin
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859670d3b6
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play audio with block state
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-02 17:08:39 -04:00 |
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austin
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2c42de3882
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state interrupts and transition packets
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2024-08-02 15:57:11 -04:00 |
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austin
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d319f05a2e
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interrupting animations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-02 14:32:33 -04:00 |
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austin
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d7e20f0970
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hitbox error message handling
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-02 10:45:23 -04:00 |
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austin
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9958a6c5d4
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math class refactoring start
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-01 21:46:19 -04:00 |
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austin
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2e4b8e2819
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server facing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-01 10:56:43 -04:00 |
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austin
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d08e02737f
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hitbox debug rendering
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 21:21:44 -04:00 |
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austin
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92a6cefc20
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server plays blocking animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 18:49:18 -04:00 |
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austin
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91a84185c1
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jump fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 18:27:30 -04:00 |
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austin
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d409c3adef
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server-synchronized jump
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 18:05:00 -04:00 |
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austin
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335ead8341
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client jump btree startint methods
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 17:33:59 -04:00 |
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austin
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8d6b4f71b8
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cleanup autogen bug
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2024-07-31 17:30:30 -04:00 |
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austin
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07d18b6126
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small cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 17:19:30 -04:00 |
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austin
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6cf8edf9f2
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sync btree constructor refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 16:50:01 -04:00 |
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austin
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236c7f0c51
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small import work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 16:34:50 -04:00 |
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austin
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4eaad3a6dd
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synchronization work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 10:29:05 -04:00 |
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austin
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be5c24a7fc
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option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 14:53:39 -04:00 |
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austin
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6ea1daa747
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remove airplane movement system
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 17:36:44 -04:00 |
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austin
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e6fc720299
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move tree and idle to use unified animation object
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2024-07-28 17:31:06 -04:00 |
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austin
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cc2ff6a93a
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Swapping attack tree to use unified animation obj
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 17:23:02 -04:00 |
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austin
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4b0064b761
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properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 16:56:58 -04:00 |
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austin
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126a8f79c8
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animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 15:27:57 -04:00 |
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austin
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ad823fcbb4
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unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 14:51:20 -04:00 |
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austin
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ceb4786228
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Data cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 13:35:34 -04:00 |
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austin
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6d3a8f159b
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first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 11:01:27 -04:00 |
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austin
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c5f16ae282
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life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 01:34:17 -04:00 |
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austin
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57f2befc0e
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animation/attachment bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 23:12:19 -04:00 |
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austin
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8484fad7da
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animation flickering bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 20:59:59 -04:00 |
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