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								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
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								 austin | ee15dd2366 | client-server physics synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 19:31:43 -04:00 |  | 
			
				
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								 austin | 9349b35596 | equipped item serialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 21:05:27 -04:00 |  | 
			
				
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								 austin | 4ff8f1a5d0 | math overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:00:56 -04:00 |  | 
			
				
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								 austin | ee44f76dcc | play audio on client when server has collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 14:10:26 -04:00 |  | 
			
				
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								 austin | d7619692ed | movement audio system for client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:33:51 -04:00 |  | 
			
				
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								 austin | 056e631240 | dual-hand equipping animation logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 16:18:35 -04:00 |  | 
			
				
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								 austin | be5c24a7fc | option to load whole scene on init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 14:53:39 -04:00 |  | 
			
				
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								 austin | 161f40ee04 | synchronizing object entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 00:15:50 -04:00 |  | 
			
				
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								 austin | 57f2befc0e | animation/attachment bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:12:19 -04:00 |  | 
			
				
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								 austin | 3092b70c1e | third person block animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:16:06 -04:00 |  | 
			
				
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								 austin | 5f56f0d742 | minor fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 17:42:34 -04:00 |  | 
			
				
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								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
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								 austin | 0bec1386f1 | cleanup (goodbye arena) 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 15:35:44 -04:00 |  | 
			
				
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								 austin | df4fe45dd5 | transvoxel position checking work | 2024-06-30 13:38:41 -04:00 |  | 
			
				
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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | f7ac8d908e | fix grass not moving with player 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-30 19:41:05 -04:00 |  | 
			
				
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								 austin | 3bfcc4c5d1 | grass fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:12:19 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | 37a4cd7dd6 | Make debug sp work eventually load 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:12:29 -04:00 |  | 
			
				
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								 austin | 58d1d86262 | More stuff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 22:00:40 -04:00 |  | 
			
				
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								 austin | 512998eb24 | Free camera support for debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 21:09:00 -04:00 |  | 
			
				
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								 austin | 86edabf4de | player entity debug menu | 2024-03-20 18:57:48 -04:00 |  | 
			
				
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								 austin | 077cffa2e2 | smooth fluid voxel animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 08:50:32 -04:00 |  | 
			
				
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								 austin | db8ad7d10a | Fix ghost water in the sky 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-19 20:53:41 -04:00 |  | 
			
				
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								 austin | bfd7690403 | fix fluid chunk model creating and flickering | 2024-03-19 20:03:21 -04:00 |  | 
			
				
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								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
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								 austin | f328d16bab | sending grass half-baked because I want water | 2024-03-17 15:20:30 -04:00 |  | 
			
				
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								 austin | 41f2675e43 | Fix arena mode 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-13 17:47:21 -04:00 |  | 
			
				
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								 austin | 15e10ad83e | intelligently place foliage 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-12 22:55:33 -04:00 |  | 
			
				
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								 austin | 76875cb8cb | Massive mesh refactor | 2024-03-09 20:05:47 -05:00 |  | 
			
				
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								 austin | 39134f9693 | Timekeeping update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:05:40 -05:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | 5356b3e325 | Proper frustum culling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-02-29 19:14:17 -05:00 |  | 
			
				
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								 austin | a5a669da90 | Fix arena mode infinite load | 2024-02-25 22:11:41 -05:00 |  | 
			
				
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								 austin | efa2afa822 | Client entity culling | 2024-02-25 21:16:29 -05:00 |  | 
			
				
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								 austin | e924511883 | synchronization full flow initial implementation | 2024-02-24 21:38:29 -05:00 |  | 
			
				
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								 austin | 9811c18cf7 | Procedural Tree Trunk code | 2023-09-02 19:40:17 -04:00 |  | 
			
				
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								 austin | e362a6af75 | Fix server physics and terrain generation | 2023-07-15 20:16:17 -04:00 |  | 
			
				
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								 austin | 8f61e3e00e | Fix SP debug mode | 2023-07-09 15:49:31 -04:00 |  | 
			
				
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								 austin | e225cac5cf | Fluid simulation scaffolding | 2023-07-01 09:34:10 -04:00 |  |