Commit Graph

45 Commits

Author SHA1 Message Date
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
9c3b619be5 audio work
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2025-04-15 14:57:53 -04:00
austin
83185bb8ce fix audio bugs
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2025-03-27 17:01:05 -04:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
471df1c6b1 debug work
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2024-11-29 12:40:19 -05:00
austin
fc4f124a25 Fix audio source id bug
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2024-11-20 18:34:26 -05:00
austin
4d6278d21f fix + docs + refactor mathutils
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2024-10-28 16:15:24 -04:00
austin
496172680f fix movement audio service when no audio engine 2024-10-21 09:53:58 -04:00
austin
db043eda43 fix for ground audio bug
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2024-10-16 16:29:12 -04:00
austin
128fd919b2 bugfixes 2024-09-20 22:22:15 -04:00
austin
b3af26b6a0 start proliferating audio across ui
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2024-09-17 20:31:28 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
f7d1bbed70 fixes + ssbo impl + instanced actor rearch
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2024-09-12 13:42:36 -04:00
austin
eff082ca76 fall tree tests, testing utils, assertion macros
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2024-09-05 16:00:36 -04:00
austin
b50ba66cd8 hitbox audio service bugfixes
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2024-09-03 23:28:34 -04:00
austin
035a13ae7b prevent buffer flip on position of 0 2024-09-01 19:06:10 -04:00
austin
d15ba2445a client animation offset by network delay
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2024-08-15 16:46:10 -04:00
austin
e9257784c6 audio debugging
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2024-08-15 15:36:06 -04:00
austin
0484e54f08 audio work
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2024-08-15 13:59:20 -04:00
austin
1ca9c60640 hitbox collision debounce work
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2024-08-13 15:51:46 -04:00
austin
8e6c9e97b0 block sfx
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2024-08-12 13:07:40 -04:00
austin
ee44f76dcc play audio on client when server has collision
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2024-08-08 14:10:26 -04:00
austin
d7619692ed movement audio system for client
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2024-08-08 11:33:51 -04:00
austin
5e87dec05d more robust java audio support
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2024-08-07 19:52:35 -04:00
austin
2ebeb71f86 reading wavs
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2024-08-06 19:48:12 -04:00
austin
9958a6c5d4 math class refactoring start
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2024-08-01 21:46:19 -04:00
austin
a799043299 test fixes
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2024-08-01 17:22:23 -04:00
austin
6c3dcec01c simple animation state transition util
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2024-07-26 19:01:32 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
0d26c404ee fix audio playing for too long
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2024-04-22 22:31:20 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
4fd56da7df Disable hrtf temporarily as its maybe causing hw issues
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2024-03-21 20:05:32 -04:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
9fc52918a3 Some menu audio 2022-05-17 16:11:13 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
96d2fdf474 Fix terrain mesh simplification + vscode tasks 2021-11-27 18:07:11 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
419436f968 Shadow map work & failing to fix audio engine bug 2021-11-07 11:56:13 -05:00
austin
ad04661533 In game ui 2021-11-06 23:35:03 -04:00
austin
4663573cbc closes #29 2021-10-26 18:21:30 -04:00
austin
dd30e73660 Audio engine basics 2021-07-19 22:10:23 -04:00
austin
61aace7b37 Network fixes & sync attack over network 2021-07-05 15:17:49 -04:00
satellite
40c66f713c Major refactor, remove IS stuff 2021-03-17 00:39:34 -04:00