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								 austin | 7f33ba6348 | moving data classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:32:37 -04:00 |  | 
			
				
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								 austin | 9c3b619be5 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 14:57:53 -04:00 |  | 
			
				
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								 austin | 83185bb8ce | fix audio bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 17:01:05 -04:00 |  | 
			
				
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								 austin | af1daecdac | Start to standardize on doubles for positions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 20:54:21 -05:00 |  | 
			
				
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								 austin | 471df1c6b1 | debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:40:19 -05:00 |  | 
			
				
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								 austin | fc4f124a25 | Fix audio source id bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:34:26 -05:00 |  | 
			
				
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								 austin | 4d6278d21f | fix + docs + refactor mathutils 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-28 16:15:24 -04:00 |  | 
			
				
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								 austin | 496172680f | fix movement audio service when no audio engine | 2024-10-21 09:53:58 -04:00 |  | 
			
				
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								 austin | db043eda43 | fix for ground audio bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-16 16:29:12 -04:00 |  | 
			
				
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								 austin | 128fd919b2 | bugfixes | 2024-09-20 22:22:15 -04:00 |  | 
			
				
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								 austin | b3af26b6a0 | start proliferating audio across ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 20:31:28 -04:00 |  | 
			
				
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								 austin | 8408d84055 | massive entity spawning refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 18:51:51 -04:00 |  | 
			
				
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								 austin | f7d1bbed70 | fixes + ssbo impl + instanced actor rearch 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 13:42:36 -04:00 |  | 
			
				
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								 austin | eff082ca76 | fall tree tests, testing utils, assertion macros 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:00:36 -04:00 |  | 
			
				
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								 austin | b50ba66cd8 | hitbox audio service bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:28:34 -04:00 |  | 
			
				
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								 austin | 035a13ae7b | prevent buffer flip on position of 0 | 2024-09-01 19:06:10 -04:00 |  | 
			
				
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								 austin | d15ba2445a | client animation offset by network delay 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 16:46:10 -04:00 |  | 
			
				
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								 austin | e9257784c6 | audio debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 15:36:06 -04:00 |  | 
			
				
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								 austin | 0484e54f08 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:59:20 -04:00 |  | 
			
				
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								 austin | 1ca9c60640 | hitbox collision debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 15:51:46 -04:00 |  | 
			
				
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								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
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								 austin | ee44f76dcc | play audio on client when server has collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 14:10:26 -04:00 |  | 
			
				
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								 austin | d7619692ed | movement audio system for client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:33:51 -04:00 |  | 
			
				
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								 austin | 5e87dec05d | more robust java audio support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-07 19:52:35 -04:00 |  | 
			
				
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								 austin | 2ebeb71f86 | reading wavs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 19:48:12 -04:00 |  | 
			
				
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								 austin | 9958a6c5d4 | math class refactoring start 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-01 21:46:19 -04:00 |  | 
			
				
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								 austin | a799043299 | test fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 17:22:23 -04:00 |  | 
			
				
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								 austin | 6c3dcec01c | simple animation state transition util 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:01:32 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | 0d26c404ee | fix audio playing for too long 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-22 22:31:20 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | 4fd56da7df | Disable hrtf temporarily as its maybe causing hw issues 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 20:05:32 -04:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
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								 austin | 9fc52918a3 | Some menu audio | 2022-05-17 16:11:13 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | c919d5c8ce | Hair! | 2022-02-08 00:31:51 -05:00 |  | 
			
				
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								 austin | 96d2fdf474 | Fix terrain mesh simplification + vscode tasks | 2021-11-27 18:07:11 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | 419436f968 | Shadow map work & failing to fix audio engine bug | 2021-11-07 11:56:13 -05:00 |  | 
			
				
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								 austin | ad04661533 | In game ui | 2021-11-06 23:35:03 -04:00 |  | 
			
				
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								 austin | 4663573cbc | closes #29 | 2021-10-26 18:21:30 -04:00 |  | 
			
				
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								 austin | dd30e73660 | Audio engine basics | 2021-07-19 22:10:23 -04:00 |  | 
			
				
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								 austin | 61aace7b37 | Network fixes & sync attack over network | 2021-07-05 15:17:49 -04:00 |  | 
			
				
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								 satellite | 40c66f713c | Major refactor, remove IS stuff | 2021-03-17 00:39:34 -04:00 |  |