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								 austin | 91dd628cbb | inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 11:25:42 -04:00 |  | 
			
				
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								 austin | 7bcbe5d293 | toolbar uses unified item transfer flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 16:48:04 -04:00 |  | 
			
				
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								 austin | 198ce812bd | unified item transfer flow | 2025-05-13 16:45:21 -04:00 |  | 
			
				
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								 austin | 676494ff20 | multiple inventory windows drawing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 15:56:29 -04:00 |  | 
			
				
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								 austin | 6dddeadee5 | natural inventory panel wrapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-13 15:00:53 -04:00 |  | 
			
				
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								 austin | 7c9c15ff05 | open inventory entities ui on client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 14:43:38 -04:00 |  | 
			
				
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								 austin | 4d9ac7aae7 | rename main inventory window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 14:33:05 -04:00 |  | 
			
				
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								 austin | e734ce368b | move player inventory window to menu package | 2025-05-13 14:32:22 -04:00 |  | 
			
				
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								 austin | bea7626042 | debug ui for natural inventory state | 2025-05-13 14:28:49 -04:00 |  | 
			
				
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								 austin | 5c062ac984 | interact with inventory objects 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 14:19:47 -04:00 |  | 
			
				
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								 austin | 7f33ba6348 | moving data classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:32:37 -04:00 |  | 
			
				
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								 austin | 822424af3f | fix foliage seed handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:08:06 -04:00 |  | 
			
				
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								 austin | d56d08204c | creature template to object template 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:47:31 -04:00 |  | 
			
				
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								 austin | 9963c4aa78 | move goal logic to macro sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 17:38:10 -04:00 |  | 
			
				
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								 austin | c893e0568a | reintroduce macro sim scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:50:49 -04:00 |  | 
			
				
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								 austin | 3355e65a8c | major character data reorganization | 2025-05-10 15:53:59 -04:00 |  | 
			
				
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								 austin | 0136a78992 | sim work + debug menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 13:59:54 -04:00 |  | 
			
				
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								 austin | 3b46a3ebe9 | debug ability to send characters off map 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-10 12:38:35 -04:00 |  | 
			
				
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								 austin | 51f9cde57f | macro character spawning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-06 16:03:28 -04:00 |  | 
			
				
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								 austin | 99402e5656 | cleanup todos 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 22:46:56 -04:00 |  | 
			
				
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								 austin | 77a564b0e5 | more code cleanupi 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-05 22:21:19 -04:00 |  | 
			
				
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								 austin | f5ff55898d | code cleanup | 2025-05-05 22:16:23 -04:00 |  | 
			
				
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								 austin | e3ab44227f | dynamic menu navigation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 20:01:38 -04:00 |  | 
			
				
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								 austin | cbdfb63663 | button element for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:44:07 -04:00 |  | 
			
				
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								 austin | 72673ba08c | style support for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:32:36 -04:00 |  | 
			
				
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								 austin | f1b27c631b | display dialog on button interact with human 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 18:11:20 -04:00 |  | 
			
				
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								 austin | 800c45033b | proof of concept of loading html to define ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 17:53:33 -04:00 |  | 
			
				
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								 austin | c72903794c | code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 17:27:18 -04:00 |  | 
			
				
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								 austin | 66eb3a7586 | centralize thread count declarations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 14:36:41 -04:00 |  | 
			
				
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								 austin | c9ac7496a5 | performance + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 17:26:14 -04:00 |  | 
			
				
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								 austin | 5d1aebeaf2 | refactor DrawCell ui -> ClientServices ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-04 16:33:51 -04:00 |  | 
			
				
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								 austin | abcf4761df | async pathfinding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2025-05-04 16:31:46 -04:00 |  | 
			
				
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								 austin | 8462932abd | block pathfinding work | 2025-05-04 13:58:08 -04:00 |  | 
			
				
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								 austin | e33c57f983 | pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-03 19:44:11 -04:00 |  | 
			
				
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								 austin | d7868d0ccc | fix block chunk data allocating on write to disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 19:02:35 -04:00 |  | 
			
				
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								 austin | 4458c9e266 | remove several usages of concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 17:20:10 -04:00 |  | 
			
				
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								 austin | 68294ab636 | voxel pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 16:33:57 -04:00 |  | 
			
				
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								 austin | 8c44525493 | block chunk memory pooling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 14:03:04 -04:00 |  | 
			
				
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								 austin | c3be78565d | fix blocks caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 13:32:10 -04:00 |  | 
			
				
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								 austin | 48622bb08f | huge ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 20:11:29 -04:00 |  | 
			
				
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								 austin | 4b25c110ee | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-30 19:23:00 -04:00 |  | 
			
				
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								 austin | 4c9cad96f2 | fab item work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 17:10:24 -04:00 |  | 
			
				
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								 austin | 96b59111e8 | lotta inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 16:57:04 -04:00 |  | 
			
				
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								 austin | 756f3ead55 | octree cache busting when sync teleport dist 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 15:44:07 -04:00 |  | 
			
				
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								 austin | ac47a4db83 | toggle mouse release control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 13:18:54 -04:00 |  | 
			
				
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								 austin | df9401aba0 | area selection improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 13:10:54 -04:00 |  | 
			
				
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								 austin | dec244c509 | charge state work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 22:28:31 -04:00 |  | 
			
				
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								 austin | 388f622c9b | voxel value generation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 17:19:57 -04:00 |  | 
			
				
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								 austin | 782b31954e | foliage debug tooling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 17:03:54 -04:00 |  | 
			
				
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								 austin | 4d9759c6ec | server terrain chunk stride fix | 2025-04-29 16:55:38 -04:00 |  |