austin
							
						 
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							shadow map pipeline distance check
						
						
						
						
						
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						2025-05-24 20:43:19 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							performance improvements, profiler statements
						
						
						
						
						
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						2025-05-24 20:33:18 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							small performance gains
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-05-22 19:06:40 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							26355baec4
							
						
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							shadow map pipeline batching work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-05-20 18:54:57 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							ce0a834117
							
						
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							move matricies inside rendering engine
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-05-15 14:48:25 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							0266ba1b90
							
						
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							move more entities into clientState
						
						
						
						
						
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						2025-05-15 12:46:25 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							move clientScene to clientState
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2025-05-15 12:00:05 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							WorldOctTree optimization + more logging
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-03-30 16:03:21 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							0a3fbb8e27
							
						
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							more memory work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-03-30 14:57:55 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							Start to standardize on doubles for positions
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-12-03 20:54:21 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							a32f6200cc
							
						
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							fixes + generator work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-13 15:49:52 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							86e61b7a0e
							
						
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							Convert volumetric + shadow pass to entity tags
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-08 18:38:40 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							4d6278d21f
							
						
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							fix + docs + refactor mathutils
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-10-28 16:15:24 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							8408d84055
							
						
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							massive entity spawning refactor
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-09-12 18:51:51 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							b0a92ba6e1
							
						
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							server data cell readiness fix
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-09-04 19:49:21 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							f9d3541ce8
							
						
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							shadow map properly rendering
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-09-02 15:33:56 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							29299a7781
							
						
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							add saving framebuffers
						
						
						
						
						
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						2024-07-03 14:55:24 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							3bfcc4c5d1
							
						
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							grass fix
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-04-21 21:12:19 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							b711111589
							
						
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							Remotery + extensive profiler usage
						
						
						
						
						
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						2024-03-23 23:19:06 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							sending grass half-baked because I want water
						
						
						
						
						
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						2024-03-17 15:20:30 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							9196568a20
							
						
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							Break up rendering engine into pipelines flow
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-03-10 11:11:39 -04:00 | 
					
					
						
						
							
							
							
						
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