austin
|
dfc59e0ea6
|
fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 21:19:59 -05:00 |
|
austin
|
080cdeca33
|
character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 20:47:52 -05:00 |
|
austin
|
ef8b070c88
|
fix block tree not firing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:21:02 -05:00 |
|
austin
|
46fc63bc63
|
VisualShader work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 18:00:09 -05:00 |
|
austin
|
b1230ea07c
|
cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 15:40:44 -05:00 |
|
austin
|
96753152e6
|
Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 16:48:28 -05:00 |
|
austin
|
316364ad5a
|
data changes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 17:34:35 -05:00 |
|
austin
|
8c5874b6a3
|
foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-22 20:21:26 -05:00 |
|
austin
|
2926a2abf3
|
Fix foliage texture wrapping
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 19:14:49 -05:00 |
|
austin
|
dc00a20bb0
|
reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 13:31:15 -05:00 |
|
austin
|
9db672321f
|
Light fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 21:44:19 -05:00 |
|
austin
|
3db6180c0e
|
bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:14:53 -05:00 |
|
austin
|
d84a993739
|
font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 18:14:26 -05:00 |
|
austin
|
fe8466c2f8
|
edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 13:23:55 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
596b0f6624
|
hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 14:32:18 -05:00 |
|
austin
|
d65efefc92
|
Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-16 20:32:30 -05:00 |
|
austin
|
9bd81242fc
|
implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-16 18:38:43 -05:00 |
|
austin
|
851875b62f
|
Visual updates + fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-15 15:54:30 -05:00 |
|
austin
|
d0235a01d6
|
major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-15 15:10:42 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|
austin
|
166ed9ea6e
|
re-enable foliage manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 09:03:44 -05:00 |
|
austin
|
dda20e55cc
|
implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 23:04:35 -05:00 |
|
austin
|
755db7ba72
|
editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 18:55:02 -05:00 |
|
austin
|
a32f6200cc
|
fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 15:49:52 -05:00 |
|
austin
|
221bcd70a7
|
fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:51:27 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
|
austin
|
795fbb6a1c
|
grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-08 12:11:40 -05:00 |
|
austin
|
e12dd55703
|
hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-07 18:44:07 -05:00 |
|
austin
|
d6c476b4a3
|
true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 14:58:06 -04:00 |
|
austin
|
604380b31e
|
Basic terrain generation testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 13:52:31 -04:00 |
|
austin
|
4d6278d21f
|
fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-28 16:15:24 -04:00 |
|
austin
|
50ad6dcfc6
|
craftingpanel implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-24 13:30:44 -04:00 |
|
austin
|
70f7a78626
|
biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 15:30:27 -04:00 |
|
austin
|
aa70f39eb9
|
terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 13:07:08 -04:00 |
|
austin
|
d10da49140
|
tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-23 10:41:32 -04:00 |
|
austin
|
3b521e3197
|
editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-22 11:29:14 -04:00 |
|
austin
|
c8e3a251d5
|
add unarmed combat
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-21 11:01:16 -04:00 |
|
austin
|
b9f0eef20e
|
fix katana idle animations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-21 10:40:58 -04:00 |
|
austin
|
1cb93b04f6
|
fix debug sp launcher
|
2024-10-20 12:01:50 -04:00 |
|
austin
|
6409d752de
|
non-Lsystem pine tree
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-16 15:57:32 -04:00 |
|
austin
|
11fdc690da
|
camera data definitions in entity files
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-16 15:23:46 -04:00 |
|
austin
|
a68e56285a
|
tree system work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-14 09:01:44 -04:00 |
|
austin
|
5f54e5034c
|
entity spawning palette item
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-30 17:35:52 -04:00 |
|
austin
|
8e2f357101
|
Editing voxels from script engine
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-30 16:47:38 -04:00 |
|
austin
|
00176449e1
|
items executing hooks on usage
|
2024-09-30 16:35:58 -04:00 |
|
austin
|
cfcaa23a3d
|
attack tree fix + disabling tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-30 15:27:21 -04:00 |
|
austin
|
b5e8c71545
|
toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-27 18:23:55 -04:00 |
|
austin
|
95695188e3
|
stone voxel type, lighting fixes, anim fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-24 21:11:37 -04:00 |
|