Commit Graph

67 Commits

Author SHA1 Message Date
austin
a32f6200cc fixes + generator work
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2024-11-13 15:49:52 -05:00
austin
95695188e3 stone voxel type, lighting fixes, anim fix
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2024-09-24 21:11:37 -04:00
austin
63f0f3338c tree model debug menu
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2024-09-23 00:26:01 -04:00
austin
112cf26bad particle coloration work
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2024-09-20 16:56:48 -04:00
austin
4b41ac823c texture atlasing for particle system
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2024-09-19 23:13:18 -04:00
austin
2ef4b13786 particle overhaul. emitters!
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2024-09-19 21:38:42 -04:00
austin
63a302444f shader fix, terrain editing fix
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2024-09-19 16:36:56 -04:00
austin
dc52e375e3 clustered lighting implementation
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2024-09-19 11:29:04 -04:00
austin
e6d946db53 gut old ui handling of positioning
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2024-09-17 16:53:36 -04:00
austin
985e4881c1 post processing pipeline + blur
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2024-09-16 19:05:50 -04:00
austin
de1ddecfba move shaders around
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2024-09-02 15:49:23 -04:00
austin
f9d3541ce8 shadow map properly rendering
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-02 15:33:56 -04:00
austin
25346978e6 test fix
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2024-08-19 09:42:08 -04:00
austin
c34e448036 disable cloud ring
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2024-08-19 09:20:07 -04:00
austin
72bbbca989 fix first person rendering not sending lighting
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2024-08-16 16:46:06 -04:00
austin
9aa7cfe048 toggle ui element
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2024-07-13 23:34:54 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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2024-05-04 16:11:18 -04:00
austin
3bfcc4c5d1 grass fix
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2024-04-21 21:12:19 -04:00
austin
7c8e536f80 bare minimum working ui update
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2024-04-04 18:15:10 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
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2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
Austin Hoover
9bf2f81ae1 ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
austin
89eeb41ec9 Remove gradiant from cel shader 2022-09-16 23:42:52 -04:00
austin
9ccea0a9b5 Remove cel clamp in default shader 2022-09-16 23:23:47 -04:00
austin
dc7f8dda0a Re-enable point lighting on terrain 2022-09-16 21:55:10 -04:00
austin
32775dc4ee Fix shadow mapping onto terrain 2022-09-16 21:43:54 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
c641512886 work to diagnose ui misalign 2022-05-09 12:19:27 -04:00
austin
70f54fefd5 fix slider not using same drag logic as character 2022-04-29 23:26:23 -04:00
austin
ffc12e498b Add slider ui element 2022-04-28 16:19:25 -04:00
austin
aa6bfe796d work on fully shader volumetric 2022-04-18 20:01:56 -04:00
austin
9c441a24c4 Refined anime outline shader 2022-03-25 16:44:28 -04:00
austin
e729c53e3c Good first pass at anime outline shader 2022-03-25 16:09:18 -04:00
austin
4cf3a0e2d4 lightShow1 2022-03-24 18:34:19 -04:00
austin
49e1d4501b TextInput element fixed, more assets 2022-03-19 23:58:06 -04:00
austin
413f9c8b8c Force reload shaders debug option 2022-03-18 19:07:55 -04:00
austin
2f0af2f096 OIT start 2022-03-18 17:19:45 -04:00
austin
af0a54b336 Fixed scrolling ui component 2022-03-17 00:05:28 -04:00
austin
1f00532448 geometry shader 2022-03-16 02:19:56 -04:00