austin
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ab17254a02
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remove geometry shader support
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-18 16:03:26 -04:00 |
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austin
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3d6b71bf01
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initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:58:15 -04:00 |
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austin
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efd2ff1bb7
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fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-14 21:45:51 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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f7d1bbed70
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fixes + ssbo impl + instanced actor rearch
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 13:42:36 -04:00 |
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austin
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f4f288c8d5
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recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-09 17:08:02 -04:00 |
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austin
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035a13ae7b
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prevent buffer flip on position of 0
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2024-09-01 19:06:10 -04:00 |
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austin
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af4d1317fc
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particle work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-18 18:27:23 -04:00 |
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austin
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0eb002df82
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foliage serialization/deserialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-17 11:11:07 -04:00 |
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austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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d319f05a2e
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interrupting animations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-02 14:32:33 -04:00 |
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austin
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9958a6c5d4
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math class refactoring start
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-01 21:46:19 -04:00 |
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austin
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abfafe13b9
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bone debug rendering
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2024-08-01 21:26:55 -04:00 |
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austin
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4b0064b761
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properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 16:56:58 -04:00 |
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austin
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126a8f79c8
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animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 15:27:57 -04:00 |
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austin
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ad823fcbb4
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unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 14:51:20 -04:00 |
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austin
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6d3a8f159b
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first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 11:01:27 -04:00 |
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austin
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1df8a89b3e
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small data fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 23:20:44 -04:00 |
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austin
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57f2befc0e
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animation/attachment bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 23:12:19 -04:00 |
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austin
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8484fad7da
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animation flickering bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 20:59:59 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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b86217a285
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version bump lwjgl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 15:48:23 -04:00 |
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austin
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8c1607d34b
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Provide way to usurp frustum culling on actor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 19:01:51 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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41f2675e43
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Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-13 17:47:21 -04:00 |
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austin
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9196568a20
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Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-10 11:11:39 -04:00 |
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austin
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c03b9b91ea
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model refresh
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2024-03-09 20:45:33 -05:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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5356b3e325
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Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-02-29 19:14:17 -05:00 |
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austin
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7e2f4feaf5
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terrain editing improvement + animation bugfix
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2024-02-25 14:27:48 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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f113f45317
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Proper tree transforms
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2023-09-09 14:58:13 -04:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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bf914b15ec
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Renderer param drill organization + OIT debugging
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2023-04-28 21:53:59 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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772e1e770c
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shadows still broken
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2022-05-11 16:47:59 -04:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
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