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								 austin | 822424af3f | fix foliage seed handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:08:06 -04:00 |  | 
			
				
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								 austin | d56d08204c | creature template to object template 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:47:31 -04:00 |  | 
			
				
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								 austin | 7217b5a5ba | block cursor size update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:35:54 -04:00 |  | 
			
				
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								 austin | d733b3c46f | fix lotta bugs | 2025-05-11 15:25:11 -04:00 |  | 
			
				
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								 austin | 3df3beafba | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 14:12:10 -04:00 |  | 
			
				
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								 austin | fa4fd1e106 | repairability validation check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-11 13:38:20 -04:00 |  | 
			
				
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								 austin | b1c6ac6a4e | lotta macro work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 13:17:51 -04:00 |  | 
			
				
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								 austin | 9ba0e7d881 | serialization inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 12:44:37 -04:00 |  | 
			
				
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								 austin | fa9bc77638 | macro sim triggers acquire item tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:32:19 -04:00 |  | 
			
				
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								 austin | 6692e9261f | item acquisition work | 2025-05-10 18:27:07 -04:00 |  | 
			
				
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								 austin | 75ec43a54f | structure work with macro data and characters 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:10:34 -04:00 |  | 
			
				
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								 austin | 6f72167d68 | move macro data around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:00:16 -04:00 |  | 
			
				
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								 austin | 9963c4aa78 | move goal logic to macro sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 17:38:10 -04:00 |  | 
			
				
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								 austin | bc2ecadf64 | character service singleton 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:34:52 -04:00 |  | 
			
				
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								 austin | b320bc3e06 | moving classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 15:56:05 -04:00 |  | 
			
				
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								 austin | 3355e65a8c | major character data reorganization | 2025-05-10 15:53:59 -04:00 |  | 
			
				
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								 austin | f07ea76129 | fix ai moving out of sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 14:31:37 -04:00 |  | 
			
				
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								 austin | 0136a78992 | sim work + debug menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 13:59:54 -04:00 |  | 
			
				
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								 austin | 3b46a3ebe9 | debug ability to send characters off map 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-10 12:38:35 -04:00 |  | 
			
				
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								 austin | 51f9cde57f | macro character spawning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-06 16:03:28 -04:00 |  | 
			
				
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								 austin | 6ab5c3de67 | structure scanning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-06 15:12:11 -04:00 |  | 
			
				
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								 austin | 99402e5656 | cleanup todos 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 22:46:56 -04:00 |  | 
			
				
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								 austin | 77a564b0e5 | more code cleanupi 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-05 22:21:19 -04:00 |  | 
			
				
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								 austin | f5ff55898d | code cleanup | 2025-05-05 22:16:23 -04:00 |  | 
			
				
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								 austin | e706c69c75 | start formatting npc intro page 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 20:45:25 -04:00 |  | 
			
				
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								 austin | e3ab44227f | dynamic menu navigation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 20:01:38 -04:00 |  | 
			
				
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								 austin | cbdfb63663 | button element for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:44:07 -04:00 |  | 
			
				
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								 austin | 72673ba08c | style support for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:32:36 -04:00 |  | 
			
				
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								 austin | 800c45033b | proof of concept of loading html to define ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 17:53:33 -04:00 |  | 
			
				
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								 austin | 4a9d8a4f90 | scaffolding structure scanning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 16:06:59 -04:00 |  | 
			
				
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								 austin | eb7df4093a | block pathing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 19:35:30 -04:00 |  | 
			
				
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								 austin | c0627bf3fb | recursive recipe solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-04 19:01:06 -04:00 |  | 
			
				
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								 austin | d29f51c509 | recipe adjustment + gen change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 18:20:42 -04:00 |  | 
			
				
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								 austin | c9ce7264fa | terrain work | 2025-05-04 18:14:26 -04:00 |  | 
			
				
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								 austin | c9ac7496a5 | performance + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 17:26:14 -04:00 |  | 
			
				
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								 austin | abcf4761df | async pathfinding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2025-05-04 16:31:46 -04:00 |  | 
			
				
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								 austin | 6339181aec | pathfinding work + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 16:00:32 -04:00 |  | 
			
				
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								 austin | 8462932abd | block pathfinding work | 2025-05-04 13:58:08 -04:00 |  | 
			
				
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								 austin | e33c57f983 | pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-03 19:44:11 -04:00 |  | 
			
				
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								 austin | 4458c9e266 | remove several usages of concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 17:20:10 -04:00 |  | 
			
				
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								 austin | 68294ab636 | voxel pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 16:33:57 -04:00 |  | 
			
				
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								 austin | 73d07b8941 | refactor recast pathfinding classes | 2025-05-02 16:54:33 -04:00 |  | 
			
				
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								 austin | e489def162 | pathfinding tiling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 16:46:46 -04:00 |  | 
			
				
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								 austin | 18023872b0 | major pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 16:29:18 -04:00 |  | 
			
				
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								 austin | 4637770997 | move-to tree rename | 2025-05-02 14:03:38 -04:00 |  | 
			
				
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								 austin | 8c44525493 | block chunk memory pooling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 14:03:04 -04:00 |  | 
			
				
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								 austin | c3be78565d | fix blocks caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 13:32:10 -04:00 |  | 
			
				
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								 austin | 059a2ef52f | fix synchronization bug w/ deleted entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 12:52:54 -04:00 |  | 
			
				
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								 austin | a8a524327c | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 12:15:21 -04:00 |  | 
			
				
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								 austin | af0e30dd95 | ai tool equipping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 22:21:12 -04:00 |  | 
			
				
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								 austin | f0ff713413 | ai crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 20:44:31 -04:00 |  | 
			
				
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								 austin | 48622bb08f | huge ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 20:11:29 -04:00 |  | 
			
				
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								 austin | 4908ea0f44 | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 12:13:39 -04:00 |  | 
			
				
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								 austin | 4b25c110ee | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-30 19:23:00 -04:00 |  | 
			
				
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								 austin | 4b8aa104b5 | DB characters store items 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 18:38:18 -04:00 |  | 
			
				
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								 austin | b91654d7c3 | item + loot pool updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 17:42:13 -04:00 |  | 
			
				
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								 austin | 4c9cad96f2 | fab item work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 17:10:24 -04:00 |  | 
			
				
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								 austin | 96b59111e8 | lotta inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 16:57:04 -04:00 |  | 
			
				
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								 austin | 756f3ead55 | octree cache busting when sync teleport dist 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 15:44:07 -04:00 |  | 
			
				
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								 austin | e207269489 | crafting improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 15:28:40 -04:00 |  | 
			
				
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								 austin | bd2f49ab09 | charge work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 14:10:11 -04:00 |  | 
			
				
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								 austin | ac47a4db83 | toggle mouse release control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 13:18:54 -04:00 |  | 
			
				
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								 austin | df9401aba0 | area selection improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 13:10:54 -04:00 |  | 
			
				
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								 austin | eb1724a82d | fab work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 12:48:16 -04:00 |  | 
			
				
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								 austin | 24fd4791da | voxel placement improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 12:34:58 -04:00 |  | 
			
				
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								 austin | 2452cf194b | item stacking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 02:28:55 -04:00 |  | 
			
				
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								 austin | dec244c509 | charge state work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 22:28:31 -04:00 |  | 
			
				
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								 austin | c083aaf05f | fab items 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 21:39:48 -04:00 |  | 
			
				
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								 austin | ec7c1371c2 | cleaning up dead code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 20:54:15 -04:00 |  | 
			
				
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								 austin | 76e0073177 | clean up material class a bit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 19:36:46 -04:00 |  | 
			
				
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								 austin | 7f557d40c0 | texture loading from model files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 19:32:00 -04:00 |  | 
			
				
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								 austin | 32d9725f1e | content work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 18:12:20 -04:00 |  | 
			
				
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								 austin | 388f622c9b | voxel value generation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 17:19:57 -04:00 |  | 
			
				
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								 austin | 782b31954e | foliage debug tooling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 17:03:54 -04:00 |  | 
			
				
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								 austin | 4d9759c6ec | server terrain chunk stride fix | 2025-04-29 16:55:38 -04:00 |  | 
			
				
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								 austin | a977168ad9 | various work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 16:14:06 -04:00 |  | 
			
				
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								 austin | 12e95dc2b8 | ServerBlockManager places structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 15:41:18 -04:00 |  | 
			
				
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								 austin | 69b7fe2f77 | macro structures block regular foliage generation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-29 14:06:15 -04:00 |  | 
			
				
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								 austin | 3a34dc28ce | cleanup work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 13:50:30 -04:00 |  | 
			
				
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								 austin | a7ef1db485 | macro structure data definitions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 13:41:52 -04:00 |  | 
			
				
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								 austin | a81e9e203d | edit block performance fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 13:11:54 -04:00 |  | 
			
				
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								 austin | 1ded83c968 | structure editing tab 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 12:54:07 -04:00 |  | 
			
				
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								 austin | 4c6c30db0f | fix door tree physics 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 11:51:49 -04:00 |  | 
			
				
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								 austin | 22e6f80207 | grid-align work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-28 13:23:21 -04:00 |  | 
			
				
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								 austin | cad9a994d0 | area selection utility 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-28 12:46:26 -04:00 |  | 
			
				
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								 austin | c96c07334a | fixes and cursor work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 17:25:39 -04:00 |  | 
			
				
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								 austin | 8859b639ca | fix terrain+block storage/retrieval 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 14:31:32 -04:00 |  | 
			
				
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								 austin | 85c4cd2b6d | fab cursor rotation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 14:09:21 -04:00 |  | 
			
				
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								 austin | 0e50845ec6 | fix block meshgen with multiple types in data set 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 01:01:56 -04:00 |  | 
			
				
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								 austin | bd9f57fe3d | block work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-26 22:34:07 -04:00 |  | 
			
				
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								 austin | f74225843d | disable failing ui tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-26 21:28:25 -04:00 |  | 
			
				
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								 austin | 208f21e445 | block item no texture | 2025-04-26 21:27:22 -04:00 |  | 
			
				
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								 austin | 9fe9670248 | fab placement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 21:09:54 -04:00 |  | 
			
				
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								 austin | d9b7f9c25c | toolbar preview ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 19:51:54 -04:00 |  | 
			
				
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								 austin | aef0673ca6 | item icons 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 19:16:31 -04:00 |  | 
			
				
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								 austin | d790c1df8a | tooltip fix + new block type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 18:21:29 -04:00 |  | 
			
				
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								 austin | 3173f1f2e9 | block cursor custom textures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 17:50:37 -04:00 |  | 
			
				
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								 austin | d0fcded76d | block destruction work | 2025-04-26 17:36:12 -04:00 |  | 
			
				
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								 austin | df72d51ea2 | cursor logic for blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 17:27:31 -04:00 |  | 
			
				
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								 austin | 52454e753c | block lookup alignment 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 16:57:28 -04:00 |  |