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								 austin | 8a9abcc8e4 | lore message resend 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:51:57 -04:00 |  | 
			
				
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								 austin | ff44e78078 | image-based frames for backing elements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-01 15:38:54 -04:00 |  | 
			
				
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								 austin | 28735cea4e | seed saved per world and ui input for seed 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 22:07:24 -04:00 |  | 
			
				
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								 austin | 9c6333108d | increase memory budget 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:44:56 -04:00 |  | 
			
				
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								 austin | 86b0de24e6 | WorldOctTree optimization + more logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:03:21 -04:00 |  | 
			
				
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								 austin | 5588827644 | message object pooling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:46:57 -04:00 |  | 
			
				
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								 austin | da021f889f | disable profiler 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:14:34 -04:00 |  | 
			
				
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								 austin | 7996738bf5 | actor bone spatial data caching | 2025-03-28 19:14:01 -04:00 |  | 
			
				
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								 austin | 7f5b2c67e1 | stop sleep during high frametime 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:02:31 -04:00 |  | 
			
				
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								 austin | c64c72e17c | lotta work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 18:18:06 -04:00 |  | 
			
				
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								 austin | 9651734bca | increase sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:01:35 -04:00 |  | 
			
				
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								 austin | 3b0e39d169 | performance fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:16:13 -04:00 |  | 
			
				
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								 austin | 2cf46cc38f | editor mode pauses simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:38:09 -04:00 |  | 
			
				
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								 austin | 62ad638255 | editor mode asset file drag'n'drop | 2025-03-26 22:34:24 -04:00 |  | 
			
				
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								 austin | 851e95f3e5 | block item texture work | 2025-01-25 18:02:22 -05:00 |  | 
			
				
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								 austin | f875f4a80f | block model work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 17:03:51 -05:00 |  | 
			
				
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								 austin | c2523b21bf | procedurally generated block item types | 2025-01-24 17:34:49 -05:00 |  | 
			
				
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								 austin | 0961b42e26 | improve menu perf while init asset loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:47:34 -05:00 |  | 
			
				
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								 austin | 919298a3de | disable client fluid draw cell loading gate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:44:37 -05:00 |  | 
			
				
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								 austin | bc74b91066 | fix rendering size on nonstandard monitor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 16:45:15 -05:00 |  | 
			
				
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								 austin | af1daecdac | Start to standardize on doubles for positions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 20:54:21 -05:00 |  | 
			
				
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								 austin | 7d6134c183 | fix tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 23:09:58 -05:00 |  | 
			
				
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								 austin | dfc59e0ea6 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 21:19:59 -05:00 |  | 
			
				
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								 austin | 080cdeca33 | character database work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 20:47:52 -05:00 |  | 
			
				
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								 austin | 460989eeab | Fix singleplayer loading flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:26:09 -05:00 |  | 
			
				
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								 austin | 9c672af15f | character creation menu work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:05:14 -05:00 |  | 
			
				
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								 austin | 36d2271b35 | convert server physics cell generation to executor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:52:07 -05:00 |  | 
			
				
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								 austin | 46fc63bc63 | VisualShader work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 18:00:09 -05:00 |  | 
			
				
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								 austin | e204f7ac55 | Refactoring parts of visual shader class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:52:32 -05:00 |  | 
			
				
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								 austin | b1230ea07c | cloud work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:40:44 -05:00 |  | 
			
				
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								 austin | 96753152e6 | Add texture atlasing to block models 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 16:48:28 -05:00 |  | 
			
				
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								 austin | 21e2ec7b06 | Server-driven block rasterizer with LOD 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 23:27:02 -05:00 |  | 
			
				
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								 austin | 749b9c63b4 | Add client side handling of block endpoints 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 22:52:52 -05:00 |  | 
			
				
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								 austin | 3777a9a37c | server side terrain management refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:46:13 -05:00 |  | 
			
				
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								 austin | 1b1876643d | Asset manager queueing + cube voxel meshing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:29:21 -05:00 |  | 
			
				
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								 austin | eed0170894 | Foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:41:19 -05:00 |  | 
			
				
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								 austin | 4d934873c3 | Complete overhaul of foliage management 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 17:08:41 -05:00 |  | 
			
				
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								 austin | dc00a20bb0 | reduce projection near clip + grass work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 13:31:15 -05:00 |  | 
			
				
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								 austin | 7da8472d0e | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:59:05 -05:00 |  | 
			
				
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								 austin | 3db6180c0e | bug fixes + shader refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:14:53 -05:00 |  | 
			
				
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								 austin | b892bea3d3 | Fix backing out to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 19:12:18 -05:00 |  | 
			
				
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								 austin | fe8466c2f8 | edge polygon gen fix + logo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 13:23:55 -05:00 |  | 
			
				
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								 austin | 3a9eb0591d | Noise definitions in data files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-18 18:25:29 -05:00 |  | 
			
				
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								 austin | a44255060d | Voxel system improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 15:40:59 -05:00 |  | 
			
				
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								 austin | 596b0f6624 | hitbox fix + mountain gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 14:32:18 -05:00 |  | 
			
				
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								 austin | d65efefc92 | Fix image panel regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-16 20:32:30 -05:00 |  | 
			
				
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								 austin | 9bd81242fc | implement crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-16 18:38:43 -05:00 |  | 
			
				
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								 austin | d0235a01d6 | major script engine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-15 15:10:42 -05:00 |  | 
			
				
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								 austin | 755db7ba72 | editor entity support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 18:55:02 -05:00 |  | 
			
				
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								 austin | 8ddbe36b3d | terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 12:22:46 -05:00 |  |