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								 austin | be5c24a7fc | option to load whole scene on init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 14:53:39 -04:00 |  | 
			
				
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								 austin | e0b94b334c | first person hand bone alignment work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:47:54 -04:00 |  | 
			
				
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								 austin | e6fc720299 | move tree and idle to use unified animation object | 2024-07-28 17:31:06 -04:00 |  | 
			
				
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								 austin | cc2ff6a93a | Swapping attack tree to use unified animation obj 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:23:02 -04:00 |  | 
			
				
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								 austin | 4b0064b761 | properly leverage animation masks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 16:56:58 -04:00 |  | 
			
				
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								 austin | 126a8f79c8 | animation priority categories 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 15:27:57 -04:00 |  | 
			
				
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								 austin | ad823fcbb4 | unify animation data on disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 14:51:20 -04:00 |  | 
			
				
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								 austin | ceb4786228 | Data cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 13:35:34 -04:00 |  | 
			
				
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								 austin | 6d3a8f159b | first person attach bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 11:01:27 -04:00 |  | 
			
				
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								 austin | 161f40ee04 | synchronizing object entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 00:15:50 -04:00 |  | 
			
				
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								 austin | 1df8a89b3e | small data fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:20:44 -04:00 |  | 
			
				
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								 austin | 3092b70c1e | third person block animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:16:06 -04:00 |  | 
			
				
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								 austin | 6c3dcec01c | simple animation state transition util 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:01:32 -04:00 |  | 
			
				
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								 austin | 56ed405aea | devtools 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:57:16 -04:00 |  | 
			
				
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								 austin | 58c5ac0512 | POV switching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:30:06 -04:00 |  | 
			
				
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								 austin | 570086c2cc | 2h katana 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 12:49:44 -04:00 |  | 
			
				
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								 austin | b10b7e8407 | Basic ai framework 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-21 16:46:25 -04:00 |  | 
			
				
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								 austin | c776dae868 | tutorial popup work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 14:49:32 -04:00 |  | 
			
				
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								 austin | 1f028aa924 | ui toolkit work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 12:30:09 -04:00 |  | 
			
				
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								 austin | f7015bd614 | show tutorial hints from script side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 10:18:34 -04:00 |  | 
			
				
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								 austin | e00eb85bcb | framestep work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 09:38:17 -04:00 |  | 
			
				
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								 austin | 23f745c450 | Work on hooks, element manager debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 23:13:03 -04:00 |  | 
			
				
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								 austin | d36b2f3237 | handle signals passing with no hooks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 22:59:24 -04:00 |  | 
			
				
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								 austin | 893239c158 | hooks implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-16 17:55:28 -04:00 |  | 
			
				
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								 austin | 2c807ce4f5 | more rearchitecting | 2024-07-16 14:41:22 -04:00 |  | 
			
				
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								 austin | 6791ce2f3b | scripts architecture work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-16 14:29:20 -04:00 |  | 
			
				
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								 austin | f2877edf37 | calling functions from a scene file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-15 21:31:40 -04:00 |  | 
			
				
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								 austin | 0c554d1598 | incremental compilation of scripts | 2024-07-15 15:21:24 -04:00 |  | 
			
				
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								 austin | da28d13d61 | script loading work | 2024-07-14 16:00:35 -04:00 |  | 
			
				
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								 austin | 9aa7cfe048 | toggle ui element 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 23:34:54 -04:00 |  | 
			
				
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								 austin | 67bdc8ec67 | work on scenes and hooks | 2024-07-13 15:26:29 -04:00 |  | 
			
				
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								 austin | 068f3979b8 | hookmanager in scriptengine, upgrade to junit 5 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-12 17:56:23 -04:00 |  | 
			
				
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								 austin | 94c19d7990 | scripting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-10 15:27:05 -04:00 |  | 
			
				
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								 austin | 6da4c001fa | screenshots refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-04 18:58:38 -04:00 |  | 
			
				
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								 austin | 0db8734f44 | opengl error checking fixes | 2024-07-03 16:41:05 -04:00 |  | 
			
				
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								 austin | 14d423d533 | script engine bugfix, hitbox subtypes | 2024-07-02 17:07:16 -04:00 |  | 
			
				
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								 austin | e5a187ce19 | script engine work | 2024-07-02 16:14:05 -04:00 |  | 
			
				
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								 austin | 720054598f | weapon audio 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-27 22:59:12 -04:00 |  | 
			
				
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								 austin | a26ea92aae | animation updates | 2024-06-27 22:35:36 -04:00 |  | 
			
				
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								 austin | 9bbdafb43d | tutorial hints initial implementation | 2024-06-22 20:09:49 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | cfbd4c05ce | fix tree data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 19:11:26 -04:00 |  | 
			
				
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								 austin | 74b3140344 | start work on synchronizing attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 16:52:03 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | 45bb4a44e0 | control repeat fix + data tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 23:19:56 -04:00 |  | 
			
				
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								 austin | 3bfcc4c5d1 | grass fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:12:19 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  |