austin
|
c630a184aa
|
optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 20:23:17 -04:00 |
|
austin
|
c7dc9ef07d
|
netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:08:37 -04:00 |
|
austin
|
deea49ba64
|
optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 23:19:09 -04:00 |
|
austin
|
50a816adc0
|
optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-03-28 20:36:26 -04:00 |
|
austin
|
c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 18:18:06 -04:00 |
|
austin
|
028b957b76
|
work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 16:24:39 -04:00 |
|
austin
|
fcd2f1e0a7
|
fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 11:32:09 -04:00 |
|
austin
|
8ecfcdfc9d
|
ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:28:57 -05:00 |
|
austin
|
70bc473277
|
floating origin for CollisionEngine.java
|
2025-01-24 16:19:04 -05:00 |
|
austin
|
85f0652d4f
|
small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 22:58:00 -05:00 |
|
austin
|
cf9371461b
|
autodisable terrain colliders
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:23:23 -05:00 |
|
austin
|
d8a9d660aa
|
variable collision bits from collidable defns
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:13:53 -05:00 |
|
austin
|
524f328fae
|
simplify physics cases
|
2024-11-29 12:08:52 -05:00 |
|
austin
|
561576a758
|
fix reentrant locking bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:41:54 -05:00 |
|
austin
|
e8c38584fa
|
fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 11:16:31 -05:00 |
|
austin
|
eed0170894
|
Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 19:41:19 -05:00 |
|
austin
|
4d934873c3
|
Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 17:08:41 -05:00 |
|
austin
|
7da8472d0e
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:59:05 -05:00 |
|
austin
|
3db6180c0e
|
bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:14:53 -05:00 |
|
austin
|
047e6af24f
|
Terrain work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 11:14:39 -05:00 |
|
austin
|
8284697812
|
optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 13:01:44 -05:00 |
|
austin
|
4d9047d8cf
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 11:45:35 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
596b0f6624
|
hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 14:32:18 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|
austin
|
dda20e55cc
|
implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 23:04:35 -05:00 |
|
austin
|
9a20a64d5b
|
fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 21:08:32 -05:00 |
|
austin
|
8ddbe36b3d
|
terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 12:22:46 -05:00 |
|
austin
|
4d6db78059
|
ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-10 14:51:29 -05:00 |
|
austin
|
e12dd55703
|
hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-07 18:44:07 -05:00 |
|
austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
|
austin
|
634e88942b
|
chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 16:05:33 -04:00 |
|
austin
|
9782e2c6b5
|
physics work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-22 14:10:21 -04:00 |
|
austin
|
63a302444f
|
shader fix, terrain editing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 16:36:56 -04:00 |
|
austin
|
3d6b71bf01
|
initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 21:58:15 -04:00 |
|
austin
|
79e2fdf512
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-15 10:56:09 -04:00 |
|
austin
|
efd2ff1bb7
|
fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-14 21:45:51 -04:00 |
|
austin
|
4eb4fba8a0
|
adjust physics numbers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-13 18:20:04 -04:00 |
|
austin
|
c706b855cd
|
physics debugging
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-13 17:55:49 -04:00 |
|
austin
|
b761299c29
|
physics work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-13 09:30:21 -04:00 |
|
austin
|
cdd44bd362
|
bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:13:34 -04:00 |
|
austin
|
5fce9bc292
|
dbody entity key refactor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-11 21:11:00 -04:00 |
|
austin
|
eff082ca76
|
fall tree tests, testing utils, assertion macros
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-05 16:00:36 -04:00 |
|
austin
|
43790cef7b
|
remove unused variables/imports
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-04 20:08:15 -04:00 |
|
austin
|
b1612cc943
|
hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-02 18:30:26 -04:00 |
|
austin
|
bff1b62659
|
add error reporting on bad collision
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-02 16:59:31 -04:00 |
|
austin
|
b5405081e7
|
fix testing bugs, leverage extensions
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-24 14:35:55 -04:00 |
|
austin
|
893752098e
|
add angularly static collidables
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 16:02:25 -04:00 |
|
austin
|
51e028d9bb
|
fixes
|
2024-08-16 15:52:02 -04:00 |
|