Commit Graph

404 Commits

Author SHA1 Message Date
austin
cb9dc3170d integrate cmake + ninja
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2024-12-01 23:45:29 -05:00
austin
251f6d2c66 stabilize static liquids
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2024-12-01 19:30:27 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
6b3a07cbc1 Conditional fluid chunk network activity
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2024-12-01 18:26:51 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
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2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
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2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
172110a6d0 Memory pooling for chunk data allocators
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2024-12-01 16:34:49 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
103a0d0d36 fix NP bug with skipped chunks
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2024-12-01 16:00:32 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
633257a7ae move header file location
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2024-12-01 11:43:28 -05:00
austin
69d49b770c break out solver consts
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2024-11-30 21:06:57 -05:00
austin
6671cf1818 update release build system
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2024-11-30 20:56:20 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
081a60a670 move class
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2024-11-30 13:31:41 -05:00
austin
72e6a6d0cb server fluid storage conversion
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2024-11-30 13:23:20 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
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2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
austin
2c967a2141 fix recursive delete in cell managers
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2024-11-29 17:16:29 -05:00
austin
aa34ea4db6 biome surface blending
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2024-11-29 16:19:39 -05:00
austin
471df1c6b1 debug work
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2024-11-29 12:40:19 -05:00
austin
0625abdaf4 lower grass radius
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2024-11-29 12:26:12 -05:00
austin
cf9371461b autodisable terrain colliders
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2024-11-29 12:23:23 -05:00
austin
d8a9d660aa variable collision bits from collidable defns
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2024-11-29 12:13:53 -05:00
austin
524f328fae simplify physics cases 2024-11-29 12:08:52 -05:00
austin
36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
austin
561576a758 fix reentrant locking bug
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2024-11-29 11:41:54 -05:00
austin
ef8b070c88 fix block tree not firing
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2024-11-29 11:21:02 -05:00
austin
a1eb17cb51 Fix particle placement on spawn
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2024-11-25 19:39:03 -05:00
austin
46fc63bc63 VisualShader work
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2024-11-25 18:00:09 -05:00
austin
e204f7ac55 Refactoring parts of visual shader class
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2024-11-25 15:52:32 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00
austin
e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
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2024-11-23 22:52:52 -05:00
austin
874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00