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								 austin | 9651734bca | increase sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:01:35 -04:00 |  | 
			
				
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								 austin | 3db6180c0e | bug fixes + shader refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:14:53 -05:00 |  | 
			
				
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								 austin | 9bd81242fc | implement crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-16 18:38:43 -05:00 |  | 
			
				
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								 austin | 166ed9ea6e | re-enable foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 09:03:44 -05:00 |  | 
			
				
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								 austin | 221bcd70a7 | fix cache bug + foliage setting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:51:27 -05:00 |  | 
			
				
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								 austin | 795fbb6a1c | grid manager entity and player tracking overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-08 12:11:40 -05:00 |  | 
			
				
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								 austin | 4d6278d21f | fix + docs + refactor mathutils 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-28 16:15:24 -04:00 |  | 
			
				
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								 austin | 1cb93b04f6 | fix debug sp launcher | 2024-10-20 12:01:50 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | 01fb472585 | Adding terrain | 2023-06-08 12:27:19 -04:00 |  | 
			
				
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								 austin | a27f9f8991 | NetMonitor implementation | 2023-04-29 18:25:42 -04:00 |  | 
			
				
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								 austin | bde6002695 | Settings updates | 2022-12-08 19:05:06 -05:00 |  | 
			
				
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								 austin | ec66db9c08 | ui debug tools,macos settings,javascript engine | 2022-12-06 20:01:53 -05:00 |  | 
			
				
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								 austin | d5af9b1ad4 | Add user setting for fullscreen | 2022-06-27 17:38:16 -04:00 |  | 
			
				
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								 austin | 0bd0c00f27 | clean up main file by removing globals | 2022-04-30 15:25:48 -04:00 |  | 
			
				
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								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
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								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
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								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
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								 austin | dc1c05546e | Fix shadow maps | 2021-11-07 11:23:48 -05:00 |  | 
			
				
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								 austin | ad04661533 | In game ui | 2021-11-06 23:35:03 -04:00 |  | 
			
				
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								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
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								 austin | 8777e63928 | Toggling off navmesh for the time being | 2021-11-03 21:38:18 -04:00 |  | 
			
				
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								 austin | 5f4eb22fa9 | Pathfinding! | 2021-11-03 21:30:41 -04:00 |  | 
			
				
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								 austin | a067154d27 | closes #39 | 2021-10-26 21:18:36 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 26064dc198 | Proper texture tiling for terrain meshes | 2021-10-06 19:38:34 -04:00 |  | 
			
				
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								 satellite | b162bdd8d2 | Sync laptop and desktop | 2021-09-19 18:16:25 -04:00 |  | 
			
				
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								 satellite | f862c104cc | Failure to fix mac rendering | 2021-08-08 12:32:18 -04:00 |  | 
			
				
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								 austin | e39af4a78c | Hook user settings into draw/sim radius | 2021-08-07 18:00:19 -04:00 |  | 
			
				
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								 austin | 0ef9d8c309 | Hook user settings into engine more | 2021-08-07 17:43:43 -04:00 |  | 
			
				
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								 austin | 6bbcc4af50 | Add user settings | 2021-08-07 17:35:27 -04:00 |  | 
			
				
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								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
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								 austin | 40565a1c83 | Overhaul build process + launcher + file loading | 2021-06-25 23:19:09 -04:00 |  |