Commit Graph

436 Commits

Author SHA1 Message Date
austin
df3a9ec460 clear client world data on unloading a scene
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2025-05-15 11:39:29 -04:00
austin
2cf14bcdd2 fix reloading world repeatedly 2025-05-15 11:28:37 -04:00
austin
7ad7a0c477 safe executor service creation
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2025-05-15 10:54:33 -04:00
austin
3962b7e5c6 shader work 2025-05-15 09:46:53 -04:00
austin
5b9b4bd048 remove warnings for fast loading
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2025-05-14 21:56:01 -04:00
austin
4ddb894e5c fix engine not closing when x button
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2025-05-14 19:16:53 -04:00
austin
91dd628cbb inventory work
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2025-05-14 11:25:42 -04:00
austin
fe655fdd1f fix loading into level
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2025-05-13 12:38:16 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
d56d08204c creature template to object template
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2025-05-11 15:47:31 -04:00
austin
3df3beafba fix testing
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2025-05-11 14:12:10 -04:00
austin
76dcc4540e potential thread hanging fix
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2025-05-11 13:23:19 -04:00
austin
9ba0e7d881 serialization inventory work
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2025-05-11 12:44:37 -04:00
austin
6f72167d68 move macro data around
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2025-05-10 18:00:16 -04:00
austin
bc2ecadf64 character service singleton
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2025-05-10 16:34:52 -04:00
austin
6ab5c3de67 structure scanning work
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2025-05-06 15:12:11 -04:00
austin
f5ff55898d code cleanup 2025-05-05 22:16:23 -04:00
austin
c72903794c code cleanup
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2025-05-05 17:27:18 -04:00
austin
4a9d8a4f90 scaffolding structure scanning
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2025-05-05 16:06:59 -04:00
austin
66eb3a7586 centralize thread count declarations
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2025-05-05 14:36:41 -04:00
austin
c9ac7496a5 performance + ai work
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2025-05-04 17:26:14 -04:00
austin
abcf4761df async pathfinding
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2025-05-04 16:31:46 -04:00
austin
4458c9e266 remove several usages of concurrent datastructures
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2025-05-03 17:20:10 -04:00
austin
e489def162 pathfinding tiling work
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2025-05-02 16:46:46 -04:00
austin
18023872b0 major pathfinding work
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2025-05-02 16:29:18 -04:00
austin
4908ea0f44 ai work
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2025-05-01 12:13:39 -04:00
austin
4b8aa104b5 DB characters store items
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2025-04-30 18:38:18 -04:00
austin
c083aaf05f fab items
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2025-04-29 21:39:48 -04:00
austin
ec7c1371c2 cleaning up dead code
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2025-04-29 20:54:15 -04:00
austin
76e0073177 clean up material class a bit
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2025-04-29 19:36:46 -04:00
austin
7f557d40c0 texture loading from model files
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2025-04-29 19:32:00 -04:00
austin
388f622c9b voxel value generation work
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2025-04-29 17:19:57 -04:00
austin
3a34dc28ce cleanup work
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2025-04-29 13:50:30 -04:00
austin
1ded83c968 structure editing tab
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2025-04-29 12:54:07 -04:00
austin
cad9a994d0 area selection utility
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2025-04-28 12:46:26 -04:00
austin
208f21e445 block item no texture 2025-04-26 21:27:22 -04:00
austin
3173f1f2e9 block cursor custom textures
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2025-04-26 17:50:37 -04:00
austin
383a3b6ac3 fab selection tool
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2025-04-26 11:38:50 -04:00
austin
20c53b151b block area selection control
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2025-04-26 00:16:36 -04:00
austin
f7c6208a2a variable size for block editing
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2025-04-25 19:48:25 -04:00
austin
7b1610d847 audio + debounce work
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2025-04-25 18:01:46 -04:00
austin
4e6a0d0145 hide cursor by default
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2025-04-24 19:52:11 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
277c9303ca macro class refactoring
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2025-04-16 13:41:22 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
44c0ed905d asset work
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2025-04-15 14:44:33 -04:00
austin
7858cc83ee block cursor
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2025-04-05 18:03:22 -04:00
austin
90a88bbd8b break out interaction into dedicated collision eng
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2025-04-03 16:35:01 -04:00