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								 austin | 2c42de3882 | state interrupts and transition packets | 2024-08-02 15:57:11 -04:00 |  | 
			
				
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								 austin | 2e4b8e2819 | server facing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 10:56:43 -04:00 |  | 
			
				
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								 austin | df5cc5a146 | server support for client synced btree state requests | 2024-07-31 18:16:37 -04:00 |  | 
			
				
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								 austin | d409c3adef | server-synchronized jump 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:05:00 -04:00 |  | 
			
				
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								 austin | 335ead8341 | client jump btree startint methods 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 17:33:59 -04:00 |  | 
			
				
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								 austin | 8d6b4f71b8 | cleanup autogen bug | 2024-07-31 17:30:30 -04:00 |  | 
			
				
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								 austin | 236c7f0c51 | small import work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 16:34:50 -04:00 |  | 
			
				
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								 austin | aef167dd7f | tree based view for current target 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 14:57:05 -04:00 |  | 
			
				
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								 austin | 4eaad3a6dd | synchronization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 10:29:05 -04:00 |  | 
			
				
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								 austin | 8fafdf4cb7 | dont send spawn position packet 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-30 17:34:50 -04:00 |  | 
			
				
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								 austin | b37f80c18d | network refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 21:27:13 -04:00 |  | 
			
				
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								 austin | be5c24a7fc | option to load whole scene on init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 14:53:39 -04:00 |  | 
			
				
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								 austin | 4b0064b761 | properly leverage animation masks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 16:56:58 -04:00 |  | 
			
				
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								 austin | ad823fcbb4 | unify animation data on disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 14:51:20 -04:00 |  | 
			
				
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								 austin | 6d3a8f159b | first person attach bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 11:01:27 -04:00 |  | 
			
				
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								 austin | c5f16ae282 | life state synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 01:34:17 -04:00 |  | 
			
				
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								 austin | 161f40ee04 | synchronizing object entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 00:15:50 -04:00 |  | 
			
				
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								 austin | 3092b70c1e | third person block animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:16:06 -04:00 |  | 
			
				
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								 austin | 5f56f0d742 | minor fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 17:42:34 -04:00 |  | 
			
				
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								 austin | 58c5ac0512 | POV switching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:30:06 -04:00 |  | 
			
				
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								 austin | 570086c2cc | 2h katana 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 12:49:44 -04:00 |  | 
			
				
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								 austin | 2b68231789 | scene/save refactor | 2024-07-13 21:11:46 -04:00 |  | 
			
				
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								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
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								 austin | 67bdc8ec67 | work on scenes and hooks | 2024-07-13 15:26:29 -04:00 |  | 
			
				
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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 2b715ab325 | rename client gravity tree name 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 21:04:54 -04:00 |  | 
			
				
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								 austin | fbbd93df8d | run latest netcode gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 20:59:35 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | 4ae09e7afb | network fixes, documentation, etc | 2024-06-07 19:42:48 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | bd244b151d | movement tree networking work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-13 10:17:35 -04:00 |  | 
			
				
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								 austin | baf7bf976d | first person camera 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 22:13:08 -04:00 |  | 
			
				
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								 austin | 74b3140344 | start work on synchronizing attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 16:52:03 -04:00 |  | 
			
				
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								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 34403c3155 | UI work for level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 14:15:04 -04:00 |  | 
			
				
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								 austin | 7c8e536f80 | bare minimum working ui update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-04 18:15:10 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | bfd7690403 | fix fluid chunk model creating and flickering | 2024-03-19 20:03:21 -04:00 |  | 
			
				
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								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | 3e6d918f16 | documentation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-06 19:04:20 -05:00 |  | 
			
				
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								 austin | a5a669da90 | Fix arena mode infinite load | 2024-02-25 22:11:41 -05:00 |  | 
			
				
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								 austin | 260043092d | significant framerate improvement | 2024-02-25 20:43:13 -05:00 |  | 
			
				
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								 austin | fa11fc9bec | Full flow environment generation for gridded chunks | 2024-02-25 19:59:40 -05:00 |  | 
			
				
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								 austin | 45e0c98ee1 | Convert gravity tree | 2024-02-25 11:49:17 -05:00 |  | 
			
				
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								 austin | e924511883 | synchronization full flow initial implementation | 2024-02-24 21:38:29 -05:00 |  | 
			
				
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								 austin | b7d993ddbb | work on synchronization | 2023-12-28 15:37:32 -05:00 |  | 
			
				
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								 austin | b0dfee6be0 | Sync work | 2023-12-28 12:54:18 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | c38fe6b322 | Tidy up closing logic | 2023-07-20 21:34:43 -04:00 |  | 
			
				
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								 austin | 8f61e3e00e | Fix SP debug mode | 2023-07-09 15:49:31 -04:00 |  | 
			
				
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								 austin | a8941c5de7 | Networked terrain editing | 2023-06-13 18:50:23 -04:00 |  | 
			
				
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								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
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								 austin | 8f06a025f0 | First terrain commit | 2023-06-03 17:27:30 -04:00 |  | 
			
				
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								 austin | e02a02eb5f | Refactoring client location in codebased | 2023-05-28 15:06:28 -04:00 |  | 
			
				
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								 austin | d8f234503a | Move server terrain code to server folder | 2023-05-28 15:00:46 -04:00 |  | 
			
				
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								 austin | ebec7a373e | Separation of client and server logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-05-20 19:18:09 -04:00 |  | 
			
				
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								 austin | a27f9f8991 | NetMonitor implementation | 2023-04-29 18:25:42 -04:00 |  | 
			
				
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								 austin | ec9203b8d2 | Work towards simplifying netcode for btrees | 2023-04-22 19:20:32 -04:00 |  | 
			
				
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								 austin | b167062585 | Scaffolding for various unit tests | 2023-04-11 17:56:11 -04:00 |  | 
			
				
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								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
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								 austin | 5874cac33b | improve airplane movement + fix camera calculation | 2023-01-01 23:53:58 -05:00 |  | 
			
				
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								 austin | 9d9adea61f | Fix airplane movement | 2022-12-30 14:18:23 -05:00 |  | 
			
				
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								 austin | 678b2803fd | random sp world option | 2022-10-10 20:51:23 -04:00 |  | 
			
				
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								 austin | cf9588f24f | equipping networking partway | 2022-06-06 18:11:05 -04:00 |  | 
			
				
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								 austin | 4499a9e534 | basic inventory networking | 2022-05-17 14:27:54 -04:00 |  | 
			
				
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								 austin | c69e4e9c9e | fix streaming character templates | 2022-05-10 17:29:27 -04:00 |  | 
			
				
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								 austin | 611ea8c0de | fix movement tree networking again | 2022-05-10 17:14:11 -04:00 |  | 
			
				
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								 austin | 55cebdf33a | implement attach point offset and tweak human | 2022-05-09 22:28:12 -04:00 |  | 
			
				
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								 austin | 74a9ea4a5f | Fix player camera bug | 2022-05-09 22:06:58 -04:00 |  | 
			
				
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								 austin | 5c8000e4d4 | Sending initial entity & removing DC'd player | 2022-05-09 17:02:39 -04:00 |  | 
			
				
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								 austin | 3e44bfbb79 | conditional ping and pong echo to log | 2022-05-09 15:10:00 -04:00 |  | 
			
				
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								 austin | ab5abb019f | fix networking issues | 2022-05-09 14:54:15 -04:00 |  | 
			
				
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								 austin | 65d7c1ec44 | auth | 2022-05-08 21:39:56 -04:00 |  | 
			
				
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								 austin | 331375f51d | database work | 2022-05-05 23:29:41 -04:00 |  | 
			
				
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								 austin | 53242a5280 | fix server only drawcells | 2022-05-04 23:30:41 -04:00 |  | 
			
				
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								 austin | 2c42b51907 | streaming creature templates over network | 2022-05-03 23:34:38 -04:00 |  | 
			
				
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								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
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								 austin | 5b4f3cede7 | connecting to character create menu doesn't crash | 2022-05-02 21:43:04 -04:00 |  | 
			
				
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								 austin | 58af388243 | Flesh out requesting playable races | 2022-05-02 20:26:43 -04:00 |  | 
			
				
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								 austin | 0bd0c00f27 | clean up main file by removing globals | 2022-04-30 15:25:48 -04:00 |  | 
			
				
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								 austin | 6a3bedf808 | Respawn system | 2022-04-27 21:01:35 -04:00 |  | 
			
				
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								 austin | 2764522b16 | store damage counter in item.json | 2022-04-27 17:58:35 -04:00 |  | 
			
				
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								 austin | d4513b84a4 | Get networking working on basic level | 2022-04-23 22:05:50 -04:00 |  | 
			
				
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								 austin | 0bc7091bf2 | networking architecture/documentation overhaul | 2022-04-21 22:14:29 -04:00 |  | 
			
				
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								 austin | 40ce8dd161 | some work on networking, fix for vsc perf | 2022-04-18 00:11:07 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
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								 austin | 1c0ea25fb5 | partway to iron sight | 2022-03-23 00:23:59 -04:00 |  | 
			
				
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								 austin | 49e1d4501b | TextInput element fixed, more assets | 2022-03-19 23:58:06 -04:00 |  | 
			
				
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								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
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								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
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								 austin | 9228fd43ee | Overhaul human animations | 2021-11-19 21:01:26 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
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								 austin | cc2cd1e1c9 | re-enable move behavior tree networking | 2021-11-05 19:21:08 -04:00 |  |