austin
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f09bb23abc
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thread-safe deleting elements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-01 22:19:56 -04:00 |
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austin
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f01cf94d6f
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shader uniform caching fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-28 21:58:36 -04:00 |
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austin
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f6ac972aa7
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explicit error on setting uniform to unsupported type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 21:41:02 -04:00 |
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austin
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bca1789457
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add more loop debug logs
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 21:08:03 -04:00 |
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austin
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d558e60fd7
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manually ignore unexplainable opengl error
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 20:59:23 -04:00 |
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austin
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1374c1c240
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use shader program flow for setting uniforms
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-08-28 18:38:27 -04:00 |
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austin
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9292e74221
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proliferate opengl error checking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 16:35:25 -04:00 |
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austin
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72bbbca989
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fix first person rendering not sending lighting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 16:46:06 -04:00 |
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austin
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9941dd333e
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texture map refactor
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2024-07-30 17:31:47 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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0db8734f44
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opengl error checking fixes
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2024-07-03 16:41:05 -04:00 |
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austin
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9196568a20
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Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-10 11:11:39 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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Austin Hoover
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9bf2f81ae1
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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