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								 austin | f7d1bbed70 | fixes + ssbo impl + instanced actor rearch 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 13:42:36 -04:00 |  | 
			
				
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								 austin | dd763b31a9 | new voxel audio, foliage fix, ui test fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 23:39:32 -04:00 |  | 
			
				
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								 austin | 5fce9bc292 | dbody entity key refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 21:11:00 -04:00 |  | 
			
				
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								 austin | 3082dde1b1 | client foliage manager dependency update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 20:57:46 -04:00 |  | 
			
				
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								 austin | 5e06dbe786 | scaled foliage cell generation | 2024-09-11 20:54:04 -04:00 |  | 
			
				
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								 austin | 8430439509 | foliage manager fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 19:02:53 -04:00 |  | 
			
				
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								 austin | 742c606540 | remove dead method | 2024-09-11 17:34:29 -04:00 |  | 
			
				
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								 austin | ce8261aa13 | octree foliage work | 2024-09-11 17:33:21 -04:00 |  | 
			
				
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								 austin | f234c6423c | variable density for foliage cells 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 12:49:23 -04:00 |  | 
			
				
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								 austin | 89f2d9c60a | remove unused fluid chunk function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 20:16:07 -04:00 |  | 
			
				
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								 austin | 4be41f1b04 | remove unused functions | 2024-09-04 20:15:32 -04:00 |  | 
			
				
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								 austin | 56b60695c5 | viewport loading | 2024-09-04 00:42:06 -04:00 |  | 
			
				
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								 austin | b1612cc943 | hitbox collision debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:30:26 -04:00 |  | 
			
				
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								 austin | de1ddecfba | move shaders around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 15:49:23 -04:00 |  | 
			
				
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								 austin | 0a74bed5d6 | network entity id translation fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 12:20:30 -04:00 |  | 
			
				
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								 austin | af4d1317fc | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 18:27:23 -04:00 |  | 
			
				
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								 austin | d41f3f2b16 | synchronization rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 18:11:59 -04:00 |  | 
			
				
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								 austin | 37db40dc22 | viewmodel fps fix, audio fix, docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 18:23:00 -04:00 |  | 
			
				
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								 austin | b0277f9f74 | properly delete entities on the server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 13:33:29 -04:00 |  | 
			
				
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								 austin | 9750091a49 | texture state caching fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 08:53:00 -04:00 |  | 
			
				
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								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
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								 austin | ee15dd2366 | client-server physics synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 19:31:43 -04:00 |  | 
			
				
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								 austin | 9349b35596 | equipped item serialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 21:05:27 -04:00 |  | 
			
				
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								 austin | 4ff8f1a5d0 | math overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:00:56 -04:00 |  | 
			
				
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								 austin | ee44f76dcc | play audio on client when server has collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 14:10:26 -04:00 |  | 
			
				
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								 austin | d7619692ed | movement audio system for client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:33:51 -04:00 |  | 
			
				
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								 austin | 056e631240 | dual-hand equipping animation logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 16:18:35 -04:00 |  | 
			
				
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								 austin | be5c24a7fc | option to load whole scene on init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 14:53:39 -04:00 |  | 
			
				
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								 austin | 161f40ee04 | synchronizing object entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 00:15:50 -04:00 |  | 
			
				
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								 austin | 57f2befc0e | animation/attachment bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:12:19 -04:00 |  | 
			
				
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								 austin | 3092b70c1e | third person block animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:16:06 -04:00 |  | 
			
				
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								 austin | 5f56f0d742 | minor fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 17:42:34 -04:00 |  | 
			
				
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								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
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								 austin | 0bec1386f1 | cleanup (goodbye arena) 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 15:35:44 -04:00 |  | 
			
				
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								 austin | df4fe45dd5 | transvoxel position checking work | 2024-06-30 13:38:41 -04:00 |  | 
			
				
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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | f7ac8d908e | fix grass not moving with player 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-30 19:41:05 -04:00 |  | 
			
				
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								 austin | 3bfcc4c5d1 | grass fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:12:19 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | 37a4cd7dd6 | Make debug sp work eventually load 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:12:29 -04:00 |  | 
			
				
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								 austin | 58d1d86262 | More stuff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 22:00:40 -04:00 |  |