Commit Graph

58 Commits

Author SHA1 Message Date
austin
f875f4a80f block model work
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2025-01-25 17:03:51 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
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2025-01-24 16:47:34 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
46fc63bc63 VisualShader work
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2024-11-25 18:00:09 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
fe8466c2f8 edge polygon gen fix + logo
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2024-11-20 13:23:55 -05:00
austin
596b0f6624 hitbox fix + mountain gen
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2024-11-17 14:32:18 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
4b41ac823c texture atlasing for particle system
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2024-09-19 23:13:18 -04:00
austin
2ef4b13786 particle overhaul. emitters!
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2024-09-19 21:38:42 -04:00
austin
dc52e375e3 clustered lighting implementation
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2024-09-19 11:29:04 -04:00
austin
ab17254a02 remove geometry shader support
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2024-09-18 16:03:26 -04:00
austin
b8a0db5974 audio work
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2024-09-17 21:04:46 -04:00
austin
b3af26b6a0 start proliferating audio across ui
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2024-09-17 20:31:28 -04:00
austin
c706b855cd physics debugging
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2024-09-13 17:55:49 -04:00
austin
09341af70c par shapes work
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2024-09-07 14:03:26 -04:00
austin
6e47b585b2 texture map fix
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2024-09-02 12:20:31 -04:00
austin
a24188e2c0 comment out full failure pipeline step
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2024-09-01 19:54:26 -04:00
austin
bca1789457 add more loop debug logs
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2024-08-28 21:08:03 -04:00
austin
9750091a49 texture state caching fix
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2024-08-14 08:53:00 -04:00
austin
d7619692ed movement audio system for client
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2024-08-08 11:33:51 -04:00
austin
859670d3b6 play audio with block state
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2024-08-02 17:08:39 -04:00
austin
73942b1fa0 testing work
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2024-08-01 17:40:52 -04:00
austin
9941dd333e texture map refactor 2024-07-30 17:31:47 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
71fb248154 work towards automated testing
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2024-07-07 23:28:04 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
ac12b3f5a8 async load texture atlas
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2024-05-07 21:39:20 -04:00
austin
597a969151 documentation, bug fixes
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2024-04-17 19:34:25 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
58d1d86262 More stuff
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2024-03-20 22:00:40 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
027c93d4c7 Collision optimization
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2024-03-09 17:40:40 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
478acb1f54 Fix scene collision mesh generation 2022-12-12 00:25:32 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
austin
70f54fefd5 fix slider not using same drag logic as character 2022-04-29 23:26:23 -04:00