Renderer/docs/src/highlevel-design/structures/structuresandbuildings.md
austin 20c0bff89d
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
refactor ui framework to use openglstate
2024-03-21 19:51:42 -04:00

368 B

@page structuresandbuildings Structures and Buildings

For this, I think we're going to try for 0.25 meter cube voxels in a separate mesh from the terrain. This will allow for LOD at long distance with good scaling.

0.25 meter cubed voxels are going to be 256kb/chunk uncompressed. That's 250mb/1000 chunks

Problems to be solved: LOD alongside terrain marching cubes