Renderer/docs/src/highlevel-design/structures/structuresandbuildings.md
austin 20c0bff89d
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refactor ui framework to use openglstate
2024-03-21 19:51:42 -04:00

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@page structuresandbuildings Structures and Buildings
For this, I think we're going to try for 0.25 meter cube voxels in a separate mesh from the terrain. This will allow for LOD at long distance with good scaling.
0.25 meter cubed voxels are going to be 256kb/chunk uncompressed. That's 250mb/1000 chunks
Problems to be solved:
LOD alongside terrain marching cubes